vrchat-dev

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VRChat world and avatar development skill with UdonSharp, modularavatar, and PhysBones support. Automates VRChat SDK3 development workflows.

zapabob By zapabob schedule Updated 5/31/2026

name: vrchat-dev description: "VRChat world and avatar development skill with UdonSharp, modularavatar, and PhysBones support. Automates VRChat SDK3 development workflows." short_description: VRChat world and avatar development skill with UdonSharp, modularavatar, and PhysBones support. Automates VRChat SDK3 development workflows.

VRChat Dev Agent Skill

Cursor Integration: This skill is auto-discovered by Cursor. It activates based on the task description matching the skill's capabilities.

Overview

VRChat world and avatar development skill with UdonSharp, modularavatar, and PhysBones support. Automates VRChat SDK3 development workflows including world building, avatar configuration, and upload automation.

Capabilities

  • UdonSharp Development: Write, compile, and optimize Udon/UdonSharp scripts for VRChat worlds
  • World Building: Create VRChat worlds with dynamic content, interactive objects, and optimization
  • Avatar Configuration: Configure avatars with modularavatar, PhysBones, and contact systems
  • Shader Integration: Work with popular shaders like liltoon and Poiyomi
  • World Upload: Automate world upload and version management
  • Performance Optimization: Optimize worlds for various performance tiers

Cursor Tools

This skill uses the following Cursor-native tools:

Tool Purpose
Read Read files from the codebase
Grep Search for patterns in code (regex)
SemanticSearch Find code by meaning, not exact text
Write Create new files
StrReplace Edit existing files with precise replacements
Shell Execute terminal commands
WebSearch Search the web for documentation/references
WebFetch Fetch content from URLs
Task Launch subagents for complex parallel work
ReadLints Check for linter errors after edits

Usage Examples

Basic World Development

Avatar Configuration

UdonSharp Scripting

VRChat Project Structure

vrchat-project/
├── Assets/
│   ├── Scripts/
│   │   └── Udon/
│   │       ├── MainController.cs
│   │       └── InteractiveObjects/
│   ├── Shaders/
│   ├── Materials/
│   └── Prefabs/
├── Packages/
│   ├── com.vrchat.sdk3/
│   ├── com.modularavatar/
│   └── com.liltoon/
├── ProjectSettings/
└── Unity/

Performance Tiers

VRChat supports multiple performance tiers:

Tier Description Requirements
Low Minimum specs Simple geometry, basic shaders
Medium Balanced Moderate complexity
High High-end Complex shaders, particles
Ultra Maximum Full features enabled

Output Format

The vrchat-dev agent provides:


$ the skill-install skill https://github.com/zapabob/codex-vrchat-dev-skill` Version: 1.0.0

Install via CLI
npx skills add https://github.com/zapabob/Skills --skill vrchat-dev
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