name: adversarial-persona description: 'Strategy: Role-play attacks from hostile personas — competing lab researcher, hostile reviewer, funding skeptic, domain outsider — each with distinct attack motivations and blind spots.' type: strategy tactics:
- adversarial-roleplay
- structured-attack-campaign
dependencies:
tactics:
- adversarial-roleplay
- structured-attack-campaign sops:
- attack-resilience-scoring
- attack-vector-generation
- finding-aggregation
- persona-construction
- probe-execution
Adversarial Persona Strategy
Construct and deploy hostile personas that attack from distinct motivational frames. Each persona has unique expertise, biases, and attack patterns.
Method
- persona-construction builds detailed adversary profiles (background, motivation, expertise, blind spots)
- Each persona attacks from their specific frame:
- Hostile Reviewer: methodological rigor, statistical validity, novelty claims
- Competing Lab: priority disputes, alternative approaches, resource efficiency
- Funding Skeptic: impact claims, feasibility, timeline realism
- Domain Outsider: jargon opacity, unstated assumptions, accessibility
- probe-execution executes persona-specific attacks
- Cross-persona findings compared to identify convergent vulnerabilities
- finding-aggregation synthesizes across all persona perspectives
Budget Table
| Parameter | S | M | L |
|---|---|---|---|
| Attack vectors | 5 | 12 | 20 |
| Probing rounds | 3 | 6 | 10 |
| Personas | 2 | 4 | 6 |
| Assumption checks | 5 | 10 | 20 |
Orchestration
persona-construction → [build N personas per budget]
→ [for each persona]:
attack-vector-generation (persona-specific vectors)
→ probe-execution (execute persona attacks)
→ finding-aggregation (cross-persona synthesis)
→ attack-resilience-scoring
Subagents
- persona-construction (adversary profile building)
- attack-vector-generation (persona-specific attack design)
- probe-execution (persona attack execution)
- finding-aggregation (cross-persona synthesis)
- attack-resilience-scoring (convergent vulnerability scoring)
Available Tactics
Optional, no fixed order; the final leaf is always a sop.
| Tactic | When to use |
|---|---|
| adversarial-roleplay | Tactic: Construct detailed hostile persona, attack artifact from that persona's perspective, record successful attack paths for aggregation. |
| structured-attack-campaign | Tactic: Full attack lifecycle — threat surface enumeration, attack vector generation, systematic probing, and finding aggregation across all surfaces. |
Available SOPs
Optional, no fixed order; the final leaf is always a sop.
| SOP | When to use |
|---|---|
| attack-resilience-scoring | Compute overall resilience score (0.0-1.0) based on attack results, coverage, and vulnerability severity distribution. |
| attack-vector-generation | Generate specific attack strategies for a given threat surface, producing concrete probes that can be executed. |
| finding-aggregation | Aggregate, deduplicate, and classify findings from multiple probes into a coherent vulnerability report. |
| persona-construction | Build a detailed adversarial persona with background, motivation, expertise, blind spots, and preferred attack patterns. |
| probe-execution | Execute a single attack probe against an artifact, record the result with evidence and severity classification. |