name: card-game-ip-dev description: Design and develop card games based on original IPs, including core loop, card taxonomy, resource economy, balance passes, playtest logging, and expansion planning. Use when the user asks to build, refine, or document a collectible or tabletop card game tied to their story worlds.
Card Game IP Dev
Overview
Use this skill to turn your IP lore and worldbuilding into playable card-game systems with production-ready design docs.
Workflow
- IP extraction.
- Identify factions, characters, artifacts, locations, and themes from source IP notes.
- Map each to playable mechanics and card roles.
- Core system design.
- Define win conditions, turn structure, resource model, deck constraints, and card types.
- Specify interaction rules and priority/order resolution.
- Set architecture.
- Build card taxonomy: common, uncommon, rare, legendary, token/event.
- Define keyword mechanics and complexity tiers by card rarity.
- Balance and iteration.
- Run cost-to-impact checks and combo risk review.
- Track playtest outcomes and broken loops.
- Patch cards with explicit versioning.
- Productization.
- Create starter set plan, expansion hooks, and roadmap.
- Generate concise rules reference and onboarding flow.
Safety Rules
- Keep third-party IP separated; design original mechanics/text unless licensed.
- Mark assumptions and untested balance claims clearly.
- Never claim legal clearance; label as draft production design.
Resources
- Rules framework:
references/rules-framework.md - Rarity and complexity guide:
references/rarity-balance-guide.md - Card set scaffold:
scripts/scaffold_card_set.py - Balance summary helper:
scripts/card_balance_report.py
Output Contract
- Core rules snapshot
- Card list/set structure
- Balance risks and test findings
- Next iteration tasks