pixijs-scene-mesh

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Use for PixiJS v8 Mesh and custom geometry: MeshGeometry positions/uvs/indices/topology, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, vertex animation.

Xopoko By Xopoko schedule Updated 6/11/2026

name: pixijs-scene-mesh description: "Use for PixiJS v8 Mesh and custom geometry: MeshGeometry positions/uvs/indices/topology, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, vertex animation." license: MIT

Use this for textured custom geometry and vertex deformation.

Route

Rules

  • Use options-object constructors in v8.
  • Use MeshGeometry with positions, UVs, indices, and topology when built-ins are not enough.
  • Meshes are leaves; group them in Container when combining with other objects.
  • Keep geometry updates as small and predictable as possible; avoid rebuilding large buffers unnecessarily.
  • For shader-driven effects, route to pixijs-custom-rendering.

Common Fixes

  • v7 class names: SimpleMesh -> MeshSimple, SimplePlane -> MeshPlane, SimpleRope -> MeshRope.
  • Need children on a mesh: wrap in Container.
  • Texture appears warped: verify UVs and vertex order.
Install via CLI
npx skills add https://github.com/Xopoko/plug-n-skills --skill pixijs-scene-mesh
Repository Details
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