name: price.negotiate description: Negotiate market price with practical tradeoffs. script: scripts/run_skill.py shared: false effects: - move - interact - set_state - direct_message - group_message - remember args_schema: {"type":"object","additionalProperties":true} trigger_examples: - the agent needs to use price.negotiate in a grounded town situation outputs: - state/skill_results/price_negotiate.json
Price Negotiate
This is a real executable GOD agent skill. Its local skill.json describes
its own targets, interaction preferences, status changes, speech template,
memory template, and fallback strategy. scripts/run_skill.py returns a
standard SkillResult; the JiuwenClawAgent runtime validates and applies the
result to movement, interaction, speech, state, and memory.