rune-multi-lang

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Generate implementations and tests from a single RUNE spec in multiple programming languages. Use when a user needs the same function in several languages with identical behavior and error messages.

vict00r99 By vict00r99 schedule Updated 2/16/2026

name: rune-multi-lang description: Generate implementations and tests from a single RUNE spec in multiple programming languages. Use when a user needs the same function in several languages with identical behavior and error messages. license: MIT

How to Use

When given a RUNE spec and a list of target languages, generate an implementation + test file for each language, ensuring all implementations produce identical behavior.

Input: a RUNE spec + list of target languages. Output: one implementation file + one test file per language.


Language Adaptation

Any programming language is supported. When generating for a target language, adapt:

  • Naming convention — follow the language's standard (snake_case, camelCase, PascalCase, etc.)
  • Error handling — use the language's idiomatic mechanism (exceptions, error returns, Result types, pattern matching)
  • Testing framework — use the language's standard or most common framework
  • Type system — map types to native equivalents

Process

Step 1: Analyze the Spec

Read the RUNE spec and extract:

  • Function purpose (from INTENT)
  • Input/output contract (from SIGNATURE, even if language-specific)
  • All behavior rules (from BEHAVIOR)
  • All test cases (from TESTS)
  • Constraints and edge cases

Step 2: Adapt Signature Per Language

Convert the SIGNATURE to each target language's syntax and conventions.

From a spec with:

SIGNATURE: |
  def calculate_discount(price: float, percentage: int) -> float

Generate:

Language Adapted Signature
Python def calculate_discount(price: float, percentage: int) -> float
TypeScript function calculateDiscount(price: number, percentage: number): number
Go func CalculateDiscount(price float64, percentage int) (float64, error)
Rust fn calculate_discount(price: f64, percentage: i32) -> Result<f64, String>
Java public static double calculateDiscount(double price, int percentage)

Adaptation rules:

  • Follow each language's naming convention (snake_case, camelCase, PascalCase)
  • Map types to native equivalents (float -> f64, number, double)
  • Add error return channels where idiomatic (Go returns error, Rust returns Result)
  • Use the language's exception/error mechanism for BEHAVIOR error rules

Step 3: Adapt Error Handling

Each language handles errors differently. Adapt the BEHAVIOR error rules:

Spec says Python TypeScript Go Rust
raise ValueError("msg") raise ValueError("msg") throw new Error("msg") return 0, fmt.Errorf("msg") return Err("msg".to_string())

Preserve the exact error messages across all languages.

Step 4: Generate Implementations

For each language, generate the implementation following these rules:

  • Implement ALL BEHAVIOR rules in order
  • Use idiomatic patterns for the target language
  • Preserve the logic flow from the spec
  • Match error messages exactly
  • Handle all EDGE_CASES
  • Add a docstring/comment from INTENT

Step 5: Generate Tests

For each language, generate a complete test file:

  • Convert every TESTS entry to the language's test framework
  • Expand [...] into concrete fixtures per language
  • Use language-idiomatic assertion style
  • Group tests by category (happy path, boundary, error)

Step 6: Cross-Language Verification Table

After generating all implementations, produce a verification table:

## Cross-Language Verification

| Test Case | Python | TypeScript | Go | Rust |
|-----------|--------|------------|-----|------|
| `(100.0, 20) -> 80.0` | `calculate_discount(100.0, 20)` | `calculateDiscount(100.0, 20)` | `CalculateDiscount(100.0, 20)` | `calculate_discount(100.0, 20)` |
| `(-10.0, 20) -> error` | `raises ValueError` | `throws Error` | `returns error` | `returns Err` |
| ... | ... | ... | ... | ... |

All implementations must produce **identical outputs** for identical inputs.
Error messages must be **character-for-character identical** across languages.

Output Structure

Generate files organized by language:

<function_name>/
├── python/
│   ├── <function_name>.py
│   └── test_<function_name>.py
├── typescript/
│   ├── <function_name>.ts
│   └── <function_name>.test.ts
├── go/
│   ├── <function_name>.go
│   └── <function_name>_test.go
└── VERIFICATION.md          # cross-language verification table

Or if adding to an existing project, follow the project's directory structure.


Type Mapping Reference

Common mappings for popular languages. Any language is supported — adapt types to its native equivalents following the same pattern.

RUNE / Python TypeScript Go Rust Java
str string string String / &str String
int number int / int64 i32 / i64 int / long
float number float64 f64 double
bool boolean bool bool boolean
list[T] Array<T> / T[] []T Vec<T> List<T>
dict[K, V] Record<K, V> map[K]V HashMap<K, V> Map<K, V>
tuple[A, B] [A, B] (A, B) via struct/returns (A, B) custom class
None / null null / undefined nil None (Option) null
Optional[T] T | null *T Option<T> Optional<T>

For languages not listed (C#, Ruby, Swift, Kotlin, Elixir, Haskell, PHP, etc.), map each type to its closest native equivalent.


Rules

  • All implementations must pass the same logical tests
  • Error messages must be identical across languages (same string)
  • Use idiomatic patterns per language — do not write "Python in Go"
  • If a RUNE feature cannot be directly expressed in a language (e.g., tuples in Java), use the closest idiomatic equivalent and document the adaptation
  • Always generate the cross-language verification table
  • If the spec has language: <specific>, ask the user which additional languages they want
  • If the spec has language: any, ask the user which languages to target (or default to Python + TypeScript)
Install via CLI
npx skills add https://github.com/vict00r99/Rune-stone --skill rune-multi-lang
Repository Details
star Stars 61
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navigation Branch main
article Path SKILL.md
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