skills-writer

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Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

vchelaru By vchelaru schedule Updated 6/14/2026

name: skills-writer description: Creates and updates skill files (.claude/skills/*/SKILL.md). Triggers: creating/updating a skill, documenting a subsystem for agent context.

Skills Writer

Mental Model

A skill is a map and a list of landmines, not an encyclopedia. It points an agent at the right code and docs and warns about what isn't obvious from reading them. If a fact already lives in source or docs/, link, don't restate.

A good skill answers three things and stops: where the relevant code/docs live, what gotchas aren't obvious from reading them, and what patterns recur. Default to prose-free pointers and tables; include code only when the snippet is a pattern that can't be conveyed by pointing at a file. Every line is re-read into context on every load, so a skill that says less but points accurately beats a thorough one.

Growing a Skill — Damped Response

A skill is rarely written whole; it grows as questions pull on it. Don't answer a question 100% inside the skill. Treat demand as an elastic pull and the skill as an object resting in sand: a question pulls toward a fuller answer, the skill responds damped (moves part-way, not all the way), and retains its new position — the sand means it doesn't snap back. Over many questions this settles the skill at the best average of real demand without overfitting to any one question. It's a leaky integrator of demand, not a transcript of the last conversation.

Default: a 100% pull moves ~20%. When a question could be answered in full inside the skill, add only its broad orienting fifth — a concrete signpost plus a one-sentence shape of the answer — not the whole walkthrough. Because the position is retained, a genuinely recurring question reaches full coverage in a few pulls, while a one-off never bloats the skill past its signpost. This is also why creating a thin, broad skill is cheap and reversible: easy to add, easy to delete if demand never returns.

Why damped: chasing every specific detail down into the skill bloats it, scatters its focus, rots, and front-loads context future agents won't need. Most questions are one-offs. Let the skill grow only where demand actually, repeatedly pulls.

Two exceptions — place these by hand, at full strength, not through the elastic:

  1. Landmines. A non-obvious, expensive-to-rediscover gotcha that isn't evident from the source you point at is a sharp fact, not a sample to be averaged. Damping it smears a precise truth into a vague gesture — the worst outcome. State it fully and firmly. (This is the "list of landmines" half of the mental model above.)
  2. Bimodal pull. When a skill is dragged toward a low-density middle between two genuinely distinct sub-topics, don't settle in the valley — it serves neither. Split into two skills, each with its own focus. A pull toward the empty middle is the signal to fission.

Signpost quality bar. A nudge must name where to look — a file, class, or relationship — not merely assert that something exists. "Animation events interact with children" raises a question without reducing search cost; "see event dispatch in X.cs — children suppress Y because Z" reduces it. A vague signpost is worse than none: it costs context and resolves nothing.

Authoritative Sources (do not duplicate)

Before writing anything, identify where the ground truth already lives:

  • Source code — class outlines, property lists, method signatures, call sites.
  • docs/ GitBook tree — user-facing behavior, layout rules, control APIs, tutorials. If a topic has a docs page, link to it.
  • Other skills — cross-reference instead of copying. (gum-layout and gum-layout-engine, for example, deliberately split shallow vs. deep.)

Process

  1. Read the relevant source files.
  2. Check docs/SUMMARY.md for existing user-facing pages on the topic.
  3. Skim a few existing skills in .claude/skills/ to match style and depth.
  4. Write only the non-obvious distillation.

Skill File Rules

  • Length: aim under 100 lines. Hard ceiling 500. Bloat costs agent context on every load.
  • Naming: kebab-case noun phrases (e.g., gum-tool-undo).
  • Frontmatter: name and description. The description is loaded into every session's skill listing — it pays for itself in context tokens forever. Keep it brutally short. See "Writing the description" below.
  • Structure: ## sections. Tables for file maps. Prose for relationships and gotchas.
  • Progressive disclosure: keep SKILL.md to high-level architecture; spill advanced content into sibling files (e.g., [xnafiddle.md](xnafiddle.md)) only when it's bulky enough to justify a second file.

Writing the description

The description's only job is to tell future-Claude when this skill is relevant. It is a trigger, not a summary.

Hard rules:

  • One sentence. Under ~250 chars. Ideally under 200. The skill body covers the rest.
  • Drop boilerplate. No "Reference guide for…", no "Load this when working on…", no "Covers Gum's…". The fact that this is a skill is implicit — these phrases are dead weight on every entry.
  • Lead with the topic, then trigger identifiers. Format: <Topic> — <one-line hook>. Triggers: <distinctive identifiers, file paths, or scenarios>.
  • Pick the 3–8 most distinctive triggers, not all of them. Generic words ("file", "system", "behavior") don't help; specific class names, file paths, and method names do. The rest belong inside the file.
  • No multi-line YAML (description: >). Keep it on one line. It folds anyway, and one line is easier to scan when auditing.

Example. Same triggers, ~40% fewer tokens:

Good:

description: Gum's undo/redo. Triggers: History tab, UndoManager, UndoPlugin, UndoSnapshot, stale references after undo.

Bad (boilerplate, padded):

description: Reference guide for Gum's undo/redo system. Load this when working on undo/redo behavior, the History tab, UndoManager, UndoPlugin, UndoSnapshot, or stale reference issues after undo.

Include

  • Architecture: how major pieces fit together and why.
  • Gotchas: surprising behavior, ordering dependencies, naming mismatches, "looks like X but actually Y."
  • Key file map: one-line table of file → purpose.
  • Pointers: links to relevant docs/ pages, key source files, and related skills.
  • Specific identifiers only when the name itself is misleading or the behavior is surprising.

Exclude

  • Anything already in docs/ — link instead of restating.
  • Full class outlines or property lists — read source directly.
  • Code examples unless the snippet captures an irreplaceable pattern.
  • Time-sensitive info (versions, dates, migration notes).
  • Anything Claude already knows from general C# or .NET knowledge.

Output

Write to .claude/skills/<skill-name>/SKILL.md. Create the directory if needed. Add sibling detail files only when content is too large for the main file.

Install via CLI
npx skills add https://github.com/vchelaru/Gum --skill skills-writer
Repository Details
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navigation Branch main
article Path SKILL.md
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