graphic-gif

star 466

Creates animated looping GIFs from CSS animations (default) or AI image-to-video. 800×800px default, 6 animation types, 4 style presets. Trigger when user says "create an animated gif", "make a looping gif", "animated banner", "CSS animation gif", "social media animation", "make this loop", "animated graphic", or "motion graphic".

Varnan-Tech By Varnan-Tech schedule Updated 6/10/2026

name: graphic-gif description: Creates animated looping GIFs from CSS animations (default) or AI image-to-video. 800×800px default, 6 animation types, 4 style presets. Trigger when user says "create an animated gif", "make a looping gif", "animated banner", "CSS animation gif", "social media animation", "make this loop", "animated graphic", or "motion graphic". compatibility: [claude-code, gemini-cli, github-copilot] author: OpenDirectory version: 1.0.0

graphic-gif

Generates an animated looping GIF from CSS animations or an AI image-to-video API. Output: animation.gif.

Unlike every other graphic- skill that outputs a static PNG or PDF, this skill outputs an animated .gif. Uses CSS @keyframes animations captured frame-by-frame via Playwright and the Web Animations API (Option A, default), or an AI image-to-video pipeline via Kling (Option B).


Critical Rules (read before every generation)

  1. Default is css-animated. Never use ai-generated unless explicitly requested.
  2. Canvas is 800×800px square. All clamp() values computed at 800px (1vw = 8px).
  3. Single self-contained HTML. All CSS inline in <style>. Font CDN <link> only external dependency.
  4. Never dump HTML in chat. Save to file, show summary only.
  5. Frame capture uses Web Animations API seeking. NOT setTimeout loops, NOT animation-delay tricks.
  6. Exact frame count: Math.floor(duration_seconds * fps) frames. The frame at t=duration_ms MUST NOT be captured — it duplicates t=0 and causes a visible stutter at the loop point.
  7. No placeholder boxes. CSS-generated visuals only. No "image goes here" elements.
  8. Simpler palettes = smaller files. Use: clean-slate, terminal, electric-burst, brutalist.
  9. No animation-delay for stagger. Bake stagger into @keyframes percentages — frame seeking handles timing.
  10. Commit to design direction before writing CSS. Tone, signature element, motion style, unforgettable detail — all decided before first line of code.

Step 1: Intake

Required: prompt (content description AND motion brief)

Optional with defaults:

Parameter Default Options
animation_type css-animated css-animated / ai-generated
duration 3.0 seconds
fps 12 frames per second
loop true true / false
style clean-slate clean-slate / terminal / electric-burst / brutalist
dimensions 800x800 WxH in pixels
optimization balanced quality / balanced / filesize

If prompt is missing or lacks motion description, ask exactly:

"What should the GIF show? Describe the content AND the motion (e.g., 'Stats count up: 73% of buyers read 3+ pieces of content before purchase. Typewriter effect, one character at a time. Style: terminal. 3 seconds, 12fps.')

Key settings (all optional, defaults shown):

  • animation_type: css-animated (default) or ai-generated
  • duration: 3.0 seconds
  • fps: 12
  • loop: true
  • style: clean-slate (options: clean-slate / terminal / electric-burst / brutalist)
  • dimensions: 800x800
  • optimization: balanced (options: quality / balanced / filesize)"

If all required info is present → skip directly to Step 2.


Step 2: Internal Architecture (never shown to user)

For css-animated:

  1. Choose animation type from: fade-in, slide-in, typewriter, counter, pulse, loop-scroll
  2. Read references/animation-library.md — find the chosen type's full HTML/CSS spec
  3. Read references/style-presets.md — load the chosen style's CSS token block
  4. Calculate frame count: Math.floor(duration_seconds * fps) — write this number down
  5. Commit to design direction:
Decision Derive from
Tone Emotional register for audience (mechanical / warm / electric / professional)
Signature element ONE visual device used consistently (cursor blink, ghost number, scan-line overlay, accent border)
Motion style Ease curve philosophy for this type (spring / linear / step / ease-in-out)
Unforgettable detail The ONE thing a viewer will remember about this GIF

For ai-generated:

  1. Generate base still frame HTML (poster-style layout for the canvas)
  2. Export as PNG using screenshot
  3. Call Kling API: POST https://api.klingai.com/v1/videos/image2video with image_url and prompt describing the motion
  4. Poll for job completion
  5. Download video → convert to GIF with ffmpeg:
    # Two-pass palette for best color quality
    ffmpeg -i input.mp4 -vf "fps=12,scale=800:800:flags=lanczos,palettegen=stats_mode=diff" palette.png
    ffmpeg -i input.mp4 -i palette.png -vf "fps=12,scale=800:800:flags=lanczos,paletteuse=dither=bayer:bayer_scale=5" output.gif
    

Step 3: HTML Generation (css-animated path)

Read references/animation-library.md and references/style-presets.md before generating.

Canvas base — required on every GIF:

*, *::before, *::after { margin: 0; padding: 0; box-sizing: border-box; }

body {
  width: 800px;
  height: 800px;
  overflow: hidden;
  background: var(--bg);
  font-family: var(--font-body);
}

.canvas {
  width: 800px;
  height: 800px;
  position: relative;
  overflow: hidden;
  display: flex;
  align-items: center;
  justify-content: center;
}

Animation rules:

  • animation-fill-mode: forwards (or both) on ALL animated elements
  • Timing functions per type:
    • typewritersteps(N, end) where N = exact character count
    • counterlinear
    • fade-incubic-bezier(0.22, 1, 0.36, 1) (ease-out)
    • slide-incubic-bezier(0.34, 1.56, 0.64, 1) (spring overshoot)
    • pulseease-in-out with animation-iteration-count: infinite
    • loop-scrolllinear with animation-iteration-count: infinite
  • For one-shot animations (fade-in, slide-in, typewriter, counter): animation-iteration-count: 1 — looping happens at GIF level
  • No animation-delay — stagger is baked into @keyframes percentages

Typewriter N calculation: Count every character including spaces, punctuation, numbers:

  • "73% of buyers" = 14 characters → steps(14, end)
  • "Hello, World!" = 13 characters → steps(13, end)

Counter CSS @property (required for counter type):

@property --num {
  syntax: '<integer>';
  inherits: false;
  initial-value: 0;
}
.counter {
  animation: countUp var(--duration) linear forwards;
  counter-reset: num var(--num);
}
.counter::after { content: counter(num); }
@keyframes countUp {
  from { --num: 0; }
  to   { --num: var(--target); }
}

Loop-scroll: content MUST be duplicated:

<!-- 4 original items + 4 duplicate items -->
<div class="ticker-track" style="--item-count: 4;">
  [item1][item2][item3][item4][item1][item2][item3][item4]
</div>

translateX(0 → -50%) with linear infinite.

Design quality rules (from commit in Step 2):

  • Named signature element MUST be present in CSS/HTML (not just described)
  • Typography: weight contrast minimum 2:1 (e.g., 700 vs 400) between display and supporting text
  • Background: no pure white #fff for dark styles — use the preset's exact --bg value
  • For terminal style: add scan-line overlay ::after with repeating-linear-gradient at opacity: 0.03
  • For brutalist: thick border 4px solid #000 or 4px solid var(--accent) on key element
  • Unforgettable detail: if it requires an extra element — add it now

Step 4: Self-QA (fix every failure before Step 5)

Canvas:

  • body and .canvas exactly 800×800px (or specified dimensions)
  • overflow: hidden on both body and .canvas
  • No elements overflowing the canvas boundary

Animations:

  • NO animation-delay anywhere — stagger is in @keyframes percentages
  • All animations start at t=0 (Web Animations API will seek from there)
  • animation-fill-mode: forwards or both on all animated elements
  • One-shot animations: animation-iteration-count: 1
  • Infinite animations (pulse, loop-scroll): animation-iteration-count: infinite

Type-specific checks:

  • Typewriter: N in steps(N, end) = exact character count of text string
  • Counter: @property --num declared with syntax: '<integer>' and initial-value: 0
  • Counter: counter-reset: num var(--num) and ::after { content: counter(num) }
  • Loop-scroll: content duplicated exactly once in HTML

Design:

  • No placeholder boxes
  • Style preset tokens applied from references/style-presets.md — no free-floating hex colors
  • Signature element named in Step 2 is actually present in the HTML/CSS
  • Unforgettable detail from Step 2 is actually implemented
  • Font CDN <link> present for chosen style's font

Step 5: Export

Determine slug from prompt (kebab-case, ≤30 chars). Create output directory:

mkdir -p [slug]

Save HTML:

[slug]/animation.html

Open in browser for quick visual check:

open [slug]/animation.html

Run export script (replace [skill-root] with the actual path to this skill):

bash [skill-root]/scripts/export-gif.sh \
  [slug]/animation.html \
  [slug]/animation.gif \
  --duration [duration] \
  --fps [fps] \
  [--no-loop if loop=false] \
  --optimization [optimization] \
  --width [W] \
  --height [H]

The script:

  1. Installs gifenc, sharp (or jimp), and playwright in a temp directory
  2. Downloads Chromium if not cached
  3. Runs capture-and-encode.mjs — pauses animations, seeks each frame, screenshots, assembles GIF
  4. Runs gifsicle optimization pass if available
  5. Reports file size and opens result

If export script not found at [skill-root]/scripts/export-gif.sh, check that the skill was installed with its scripts/ folder intact.


Step 6: Output Summary

Show after successful export:

## GIF: [1-line description]
Date: [YYYY-MM-DD] | Style: [style] | Animation: [type] | [duration]s @ [fps]fps
Dimensions: [WxH] | Frames: [N] | Loop: [true/false]

Files
  Source:   [slug]/animation.html
  Output:   [slug]/animation.gif
  Size:     [X] KB

Checklist
- [ ] Preview loops cleanly at start/end point (no stutter)
- [ ] Text legible at intended display size
- [ ] File size appropriate: email <500KB / social <3MB

AI-Generated Path (Option B)

Only use when animation_type: ai-generated is explicitly specified.

Requirements:

  • Kling API key in environment: KLING_API_KEY (66 free credits/day, no credit card for free tier)
  • ffmpeg installed locally for video→GIF conversion

Workflow:

  1. Generate a base still frame HTML matching the prompt (poster/graphic style at specified dimensions)
  2. Export still frame as PNG:
    # Quick screenshot via Playwright
    node -e "
      const { chromium } = require('playwright');
      (async () => {
        const browser = await chromium.launch();
        const page = await browser.newPage({ viewport: { width: W, height: H } });
        await page.goto('file://[slug]/animation.html');
        await page.screenshot({ path: '[slug]/base-frame.png' });
        await browser.close();
      })();
    "
    
  3. Upload to Kling image-to-video endpoint
  4. Convert result to GIF with ffmpeg two-pass palette
  5. Apply gifsicle optimization

When Kling is unavailable: Fall back to css-animated with a note to the user: "AI generation requires a Kling API key (KLING_API_KEY). Falling back to css-animated. Set the key to enable AI generation."


Prompt Tips (show when user asks for guidance)

"Describe motion, not just content. 'Stats count up one by one' beats 'show stats'."

"Keep it simple for file size. 1–3 animated elements and a solid background."

"Think in loops. The animation should flow invisibly from end back to start."

"Specify the animation type explicitly. typewriter and counter are the most effective for social."

✅ Good: "Create an animated GIF, css-animated, typewriter effect. Text: '73% of B2B buyers read 3+ pieces of content before contacting sales.' Each character types out one at a time. Style: terminal. 3 seconds, 12fps, loop=true."

❌ Bad: "make an animated gif of marketing tips"

Install via CLI
npx skills add https://github.com/Varnan-Tech/opendirectory --skill graphic-gif
Repository Details
star Stars 466
call_split Forks 50
navigation Branch main
article Path SKILL.md
More from Creator