vaporwave-glassomorphic-ui-designer

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Vaporwave and glassmorphism UI direction for photo/memory apps: neon pastels, frosted-glass materials, retro-futuristic motion, and accessibility-safe transparency fallbacks. Use when the user asks for vaporwave, Y2K, neon, or glassmorphic/frosted UI.

UnidentifiedRaccoon By UnidentifiedRaccoon schedule Updated 2/14/2026

name: vaporwave-glassomorphic-ui-designer description: Vaporwave and glassmorphism UI direction for photo/memory apps: neon pastels, frosted-glass materials, retro-futuristic motion, and accessibility-safe transparency fallbacks. Use when the user asks for vaporwave, Y2K, neon, or glassmorphic/frosted UI.

Vaporwave and Glassomorphic UI Designer

Inputs I Need

  • Platform: SwiftUI app vs web app (and the tech stack)
  • Domain: photo/memory app vs general UI (content type matters)
  • Vibe keywords (e.g., vaporwave, retro-futuristic, dreamy, neon)
  • Accessibility constraints: reduce transparency, reduced motion, contrast targets
  • Screens/components to style (modals, cards, nav, onboarding)

Outputs I Will Produce

  • Palette roles (primary/secondary/accent/neutrals) + gradient presets
  • Material hierarchy guidance (blur levels, borders, depth)
  • Component styling rules (cards, sheets, buttons, overlays) with states
  • Motion timings and interaction personality (few memorable moments)
  • Fallback rules for reduce-transparency users

Workflow

  1. Define the content priority (photos are usually the hero; UI supports).
  2. Choose a material strategy:
    • where blur is allowed
    • what must be opaque for readability
  3. Define color system:
    • neon accents + restrained neutrals
    • 1-2 signature gradients
  4. Define motion:
    • quick feedback, smooth transitions, occasional dramatic moments
    • respect reduced motion
  5. Validate accessibility:
    • contrast over images/blur
    • reduce transparency fallbacks

Quality Bar

  • Glass effects do not hurt readability (contrast and thickness are intentional).
  • Vaporwave accents are constrained (avoid rainbow overload).
  • Motion is sparse and purposeful; performance stays smooth.
  • Reduce-transparency and reduce-motion fallbacks are defined.

References

File Use when
references/glassmorphism-patterns.md Need detailed glass card/material patterns
references/vaporwave-aesthetic.md Need palette/typography motifs and aesthetic cues
references/animations-interactions.md Need motion patterns, glows, and interaction recipes
references/metal-shaders.md Need shader-driven neon/glass effects
references/upstream.md Need the original long-form upstream guidance
Install via CLI
npx skills add https://github.com/UnidentifiedRaccoon/ncfg --skill vaporwave-glassomorphic-ui-designer
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