name: vaporwave-glassomorphic-ui-designer description: Vaporwave and glassmorphism UI direction for photo/memory apps: neon pastels, frosted-glass materials, retro-futuristic motion, and accessibility-safe transparency fallbacks. Use when the user asks for vaporwave, Y2K, neon, or glassmorphic/frosted UI.
Vaporwave and Glassomorphic UI Designer
Inputs I Need
- Platform: SwiftUI app vs web app (and the tech stack)
- Domain: photo/memory app vs general UI (content type matters)
- Vibe keywords (e.g., vaporwave, retro-futuristic, dreamy, neon)
- Accessibility constraints: reduce transparency, reduced motion, contrast targets
- Screens/components to style (modals, cards, nav, onboarding)
Outputs I Will Produce
- Palette roles (primary/secondary/accent/neutrals) + gradient presets
- Material hierarchy guidance (blur levels, borders, depth)
- Component styling rules (cards, sheets, buttons, overlays) with states
- Motion timings and interaction personality (few memorable moments)
- Fallback rules for reduce-transparency users
Workflow
- Define the content priority (photos are usually the hero; UI supports).
- Choose a material strategy:
- where blur is allowed
- what must be opaque for readability
- Define color system:
- neon accents + restrained neutrals
- 1-2 signature gradients
- Define motion:
- quick feedback, smooth transitions, occasional dramatic moments
- respect reduced motion
- Validate accessibility:
- contrast over images/blur
- reduce transparency fallbacks
Quality Bar
- Glass effects do not hurt readability (contrast and thickness are intentional).
- Vaporwave accents are constrained (avoid rainbow overload).
- Motion is sparse and purposeful; performance stays smooth.
- Reduce-transparency and reduce-motion fallbacks are defined.
References
| File | Use when |
|---|---|
references/glassmorphism-patterns.md |
Need detailed glass card/material patterns |
references/vaporwave-aesthetic.md |
Need palette/typography motifs and aesthetic cues |
references/animations-interactions.md |
Need motion patterns, glows, and interaction recipes |
references/metal-shaders.md |
Need shader-driven neon/glass effects |
references/upstream.md |
Need the original long-form upstream guidance |