name: sprite-cli description: Manage Sprite environments using the sprite CLI. Use for creating/destroying sprites (only when user explicitly requests), listing sprites, executing commands in remote sprites, managing checkpoints, port forwarding, file transfer between sprites, and API operations. Triggers on sprite management tasks or cross-sprite operations.
Sprite CLI
External CLI for managing Sprite environments from outside a sprite.
Installation
If sprite command is not found, install it:
curl https://sprites.dev/install.sh | bash
After installation, the user must authenticate manually:
Run
sprite loginto authenticate with your Fly.io account.
Do not run sprite login automatically - prompt the user to run it themselves.
Quick Reference
sprite list # List all sprites
sprite create <name> # Create sprite (user must request)
sprite destroy -s <name> -force # Destroy sprite (see safety note)
sprite use <name> # Set sprite context for directory
sprite exec -s <name> -- <cmd> # Run command in sprite
sprite console -s <name> # Interactive shell
sprite checkpoint create -s <name> # Create checkpoint
sprite checkpoint list -s <name> # List checkpoints
sprite restore -s <name> <id> # Restore checkpoint
sprite proxy <port> # Forward ports
sprite url -s <name> # Show sprite URL
sprite api -s <name> <path> # API call (curl wrapper)
Sprites
List
sprite list
sprite ls
Create (requires explicit user request)
sprite create my-sprite
sprite create -o myorg my-sprite
Destroy
sprite destroy -s my-sprite -force
Safety rule: Only destroy sprites you created in the current session. If asked to destroy a sprite you didn't create, tell the user the command instead:
To destroy that sprite, run:
sprite destroy -s <name> -force
Use (set context)
sprite use my-sprite # Creates .sprite file
sprite use --unset # Remove context
Executing Commands
Single command
sprite exec -s my-sprite -- ls -la
sprite x -s my-sprite -- npm start
With proper quoting for shell commands
sprite exec -s my-sprite -- bash -c 'echo "hello" > /tmp/file.txt'
Interactive console
sprite console -s my-sprite
sprite c -s my-sprite
Checkpoints
Checkpoints are fast (~300ms). Use frequently.
sprite checkpoint create -s my-sprite
sprite checkpoint list -s my-sprite
sprite checkpoint ls -s my-sprite
sprite restore -s my-sprite <checkpoint-id>
Create with comment via API:
sprite api -s my-sprite /checkpoint -X POST -d '{"comment":"before refactor"}'
Services (Remote)
Manage long-running services on a sprite via sprite exec + sprite-env:
List services
sprite exec -s my-sprite -- sprite-env services list
Create service
# Basic service
sprite exec -s my-sprite -- sprite-env services create myapp --cmd python3 --args app.py
# With HTTP port (for web services)
sprite exec -s my-sprite -- sprite-env services create web --cmd python3 --args server.py --http-port 8080
# With dependencies
sprite exec -s my-sprite -- sprite-env services create api --cmd node --args server.js --needs postgres,redis
Options:
--cmd <command>- Command to run (required)--args <a,b,c>- Comma-separated arguments--http-port <port>- HTTP port for proxy routing (only one service can have this)--needs <svc1,svc2>- Service dependencies--env <K=V,...>- Environment variables--dir <path>- Working directory--duration <time>- Log streaming duration (default: 5s)--no-stream- Don't stream logs after creation
Start/Stop/Restart
sprite exec -s my-sprite -- sprite-env services start myapp
sprite exec -s my-sprite -- sprite-env services stop myapp
sprite exec -s my-sprite -- sprite-env services restart myapp
Delete service
sprite exec -s my-sprite -- sprite-env services delete myapp
Send signal
sprite exec -s my-sprite -- sprite-env services signal myapp TERM
sprite exec -s my-sprite -- sprite-env services signal myapp HUP
View logs
Logs are at /.sprite/logs/services/<name>.log:
sprite exec -s my-sprite -- cat /.sprite/logs/services/myapp.log
sprite exec -s my-sprite -- tail -f /.sprite/logs/services/myapp.log
Port Forwarding
Forward local ports through sprite proxy:
sprite proxy 8080
sprite proxy 8080 3000 5432
URL Management
Each sprite has a unique URL. By default, URLs require authentication.
sprite url -s my-sprite # Show URL and auth status
sprite url update -s my-sprite --auth public # Make public (user must request)
sprite url update -s my-sprite --auth sprite # Require auth (default)
Note: Only make URLs public when the user explicitly requests it. Public URLs expose the HTTP service to the internet.
File Transfer
Use scripts/sprite-transfer.py to copy files between sprites or local:
# Local to sprite
python3 scripts/sprite-transfer.py ./local-file.txt my-sprite:/path/to/file
# Sprite to local
python3 scripts/sprite-transfer.py my-sprite:/path/to/file ./local-file.txt
# Sprite to sprite
python3 scripts/sprite-transfer.py sprite-a:/file sprite-b:/file
Direct API file operations
# Read file
sprite api -s my-sprite '/fs/read?path=/home/sprite/file.txt'
# Write file
echo "content" | sprite api -s my-sprite '/fs/write?path=/tmp/file.txt&mkdir=true' -X PUT --data-binary @-
# List directory
sprite api -s my-sprite '/fs/list?path=/home/sprite'
API Access
sprite api wraps curl with authentication:
sprite api -s my-sprite /checkpoints # GET
sprite api -s my-sprite /exec -X POST # POST
sprite api /sprites # Management API
See references/api.md for full API reference.
Debug Mode
sprite --debug exec -s my-sprite npm start
sprite --debug=/tmp/debug.log exec -s my-sprite npm start