Skill instructions (SKILL.md) could not be loaded from local cache or raw GitHub repository.
tv-screen-design
When the user/agent works with the public hall-TV display for Spill 1 — the 1920×1080 stage, its states (venteskjerm/nedtelling/aktiv-trekning/vinn-en-rad/fullt-hus/stoppet/vinnere), the header, the Trukket-counter, the pattern table, the jackpot strip, or the felt-atmosphere decor. Also use when they mention TVScreenPage, WinnersPage, tv-screen.css, tvStageDecor, tvScreenSocket, tvFullscreenControl, TvScreenService, PHASE_NAMES, .tv-stage-header, .tv-header-counter, .tv-screen-body, .tv-active-wrap, .tv-patterns, .tv-pat-row, .tv-draw-area, .tv-big-ball, .tv-drawn-strip, .tv-jp-strip, .tv-jp-mini-row, .tv-phase-banner, scaleStage, screenFor, buildDrawingBody, renderState, nextGameDisplayPort, getNextGameDisplayForTvHall, /api/tv/:hallId/:tvToken/state, /api/tv-group/:groupSlug/state, the tv-design preview pages (apps/admin-web/public/tv-design/*), or 16:9/fullscreen TV concerns. Make sure to use this skill whenever someone touches `apps/admin-web/src/pages/tv/*` or `apps/backend/src/game/TvScreenService.ts`