debug-hud-gating

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Gate-strategi for debug-HUD + event-log-panel i Spillorama spillerklient. Use when the user or agent works with debug-HUD, event-log-panel, debug-gating, isDebugHudEnabled, mountDebugHud, DebugEventLogPanel, ConsoleBridge, FetchInstrument, ErrorHandler, FetchBridge, EventTracker, EventStreamer, or anything related to player-shell debug-overlay synlighet. Use this whenever someone touches `packages/game-client/src/games/game1/Game1Controller.ts`'s mountDebugHud-block, `packages/game-client/src/games/game1/debug/*` debug-modulene, or considers changing how debug-HUD aktiveres — even if they don't mention debug-gating directly.

tobias363 By tobias363 schedule Updated 6/9/2026

Skill instructions (SKILL.md) could not be loaded from local cache or raw GitHub repository.

Install via CLI
npx skills add https://github.com/tobias363/Spillorama-system --skill debug-hud-gating
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