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Analyze UI and UX for usability improvements across web, mobile, and CLI interfaces. Suggest and implement changes to make things easier to use and understand. Use when the user asks to review UI/UX, improve usability, simplify an interface, audit accessibility, or optimize user flows.

tim-hub By tim-hub schedule Updated 2/17/2026

name: designer description: Analyze UI and UX for usability improvements across web, mobile, and CLI interfaces. Suggest and implement changes to make things easier to use and understand. Use when the user asks to review UI/UX, improve usability, simplify an interface, audit accessibility, or optimize user flows.

Designer — UX Review & Improvement

Evaluate interfaces through the lens of "easy to use, easy to understand". Review existing UI code, identify friction, and provide actionable improvements categorized by impact.

Review Process

Step 1: Understand Context

Before reviewing, determine:

  • Who are the users? (developers, end-users, admins)
  • What is the interface? (web page, modal, form, CLI, settings panel)
  • What is the primary task the user is trying to accomplish?

Step 2: Audit Using the UX Checklist

Evaluate the interface against these categories (in priority order):

1. Clarity

  • Can the user immediately understand what this screen/component does?
  • Are labels, headings, and instructions clear and jargon-free?
  • Is the information hierarchy obvious? (most important content first)

2. Simplicity

  • Can anything be removed without losing function?
  • Are there unnecessary steps, fields, or options?
  • Is progressive disclosure used where appropriate? (show basics first, details on demand)

3. Consistency

  • Do similar elements look and behave the same way?
  • Does it follow the project's existing design patterns?
  • Are spacing, colors, and typography consistent?

4. Feedback & State

  • Does the UI respond to user actions? (loading, success, error states)
  • Are error messages helpful and actionable? (say what went wrong AND how to fix it)
  • Is the current state always visible? (selected item, active page, progress)

5. Accessibility

  • Sufficient color contrast (4.5:1 for text, 3:1 for large text)?
  • Interactive elements keyboard-navigable?
  • Semantic HTML used? (headings, landmarks, labels)
  • Screen reader friendly? (alt text, aria-labels where needed)

6. Interaction Cost

  • Minimize clicks/taps to complete the primary task
  • Reduce cognitive load: don't make users remember information across steps
  • Smart defaults and autofill where possible
  • Obvious clickable/tappable areas (sufficient size, clear affordance)

7. Error Prevention

  • Constrain inputs where possible (dropdowns vs free text, date pickers vs text)
  • Validate inline and early, not just on submit
  • Confirm destructive actions
  • Allow undo where feasible

Step 3: Categorize Findings

Rate each finding by impact:

Level Label Meaning
P0 Critical Blocks users or causes serious confusion/errors
P1 Moderate Noticeably hurts usability or breaks conventions
P2 Minor Polish — improves experience but not blocking

Step 4: Report & Implement

Format findings as:

## UX Review: [Component/Page Name]

### P0 — Critical
- **[Category]**: Description of issue → Suggested fix

### P1 — Moderate
- **[Category]**: Description of issue → Suggested fix

### P2 — Minor
- **[Category]**: Description of issue → Suggested fix

### Summary
[One-line overall assessment and top recommendation]

After reporting, implement the fixes in code — starting from P0 down. Ask the user before making large structural changes.

Quick Patterns — Common Wins

Problem Fix
Wall of text Break into sections with headings; use bullet points
Too many options at once Group and collapse; use progressive disclosure
Mystery icons Add labels or tooltips
No loading state Add skeleton/spinner for async operations
Generic error "Something went wrong" Specific message + recovery action
Tiny click targets Min 44x44px touch / 24x24px mouse
No empty state Add helpful message + primary action when list is empty
Inconsistent button styles Establish primary/secondary/destructive hierarchy
Form with no inline validation Validate on blur, show errors next to the field
Long form without progress Break into steps or add progress indicator

Principles to Reference

When justifying recommendations, cite these as needed:

  • Hick's Law — More choices = slower decisions. Reduce options.
  • Fitts's Law — Larger, closer targets are easier to hit. Size important buttons appropriately.
  • Jakob's Law — Users prefer interfaces that work like ones they already know.
  • Miller's Law — Working memory holds ~7 items. Chunk information.
  • Aesthetic-Usability Effect — Users perceive attractive designs as more usable.

For detailed heuristics, see heuristics.md.

Interface-Specific Notes

Web

  • Responsive: test at mobile (375px), tablet (768px), desktop (1280px)
  • Focus visible states for keyboard navigation
  • Use prefers-reduced-motion for animations

Mobile

  • Thumb-friendly zones for primary actions (bottom of screen)
  • Swipe gestures should have visible button alternatives
  • Respect platform conventions (iOS vs Android patterns)

CLI

  • --help output should be scannable (grouped flags, examples)
  • Use color/bold sparingly for emphasis, support NO_COLOR
  • Provide sensible defaults; don't force flags for common use cases
Install via CLI
npx skills add https://github.com/tim-hub/role-based-skills --skill designer
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