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VR/AR development principles. Comfort, interaction, performance requirements.

techwavedev By techwavedev schedule Updated 2/20/2026

name: vr-ar description: VR/AR development principles. Comfort, interaction, performance requirements. allowed-tools: Read, Write, Edit, Glob, Grep

VR/AR Development

Immersive experience principles.


1. Platform Selection

VR Platforms

Platform Use Case
Quest Standalone, wireless
PCVR High fidelity
PSVR Console market
WebXR Browser-based

AR Platforms

Platform Use Case
ARKit iOS devices
ARCore Android devices
WebXR Browser AR
HoloLens Enterprise

2. Comfort Principles

Motion Sickness Prevention

Cause Solution
Locomotion Teleport, snap turn
Low FPS Maintain 90 FPS
Camera shake Avoid or minimize
Rapid acceleration Gradual movement

Comfort Settings

  • Vignette during movement
  • Snap vs smooth turning
  • Seated vs standing modes
  • Height calibration

3. Performance Requirements

Target Metrics

Platform FPS Resolution
Quest 2 72-90 1832x1920
Quest 3 90-120 2064x2208
PCVR 90 2160x2160+
PSVR2 90-120 2000x2040

Frame Budget

  • VR requires consistent frame times
  • Single dropped frame = visible judder
  • 90 FPS = 11.11ms budget

4. Interaction Principles

Controller Interaction

Type Use
Point + click UI, distant objects
Grab Manipulation
Gesture Magic, special actions
Physical Throwing, swinging

Hand Tracking

  • More immersive but less precise
  • Good for: social, casual
  • Challenging for: action, precision

5. Spatial Design

World Scale

  • 1 unit = 1 meter (critical)
  • Objects must feel right size
  • Test with real measurements

Depth Cues

Cue Importance
Stereo Primary depth
Motion parallax Secondary
Shadows Grounding
Occlusion Layering

6. Anti-Patterns

❌ Don't ✅ Do
Move camera without player Player controls camera
Drop below 90 FPS Maintain frame rate
Use tiny UI text Large, readable text
Ignore arm length Scale to player reach

Remember: Comfort is not optional. Sick players don't play.

AGI Framework Integration

Qdrant Memory Integration

Before executing complex tasks with this skill:

python3 execution/memory_manager.py auto --query "<task summary>"

Decision Tree:

  • Cache hit? Use cached response directly — no need to re-process.
  • Memory match? Inject context_chunks into your reasoning.
  • No match? Proceed normally, then store results:
python3 execution/memory_manager.py store \
  --content "Description of what was decided/solved" \
  --type decision \
  --tags vr-ar <relevant-tags>

Note: Storing automatically updates both Vector (Qdrant) and Keyword (BM25) indices.

Agent Team Collaboration

  • Strategy: This skill communicates via the shared memory system.
  • Orchestration: Invoked by orchestrator via intelligent routing.
  • Context Sharing: Always read previous agent outputs from memory before starting.

Local LLM Support

When available, use local Ollama models for embedding and lightweight inference:

  • Embeddings: nomic-embed-text via Qdrant memory system
  • Lightweight analysis: Local models reduce API costs for repetitive patterns
Install via CLI
npx skills add https://github.com/techwavedev/agi-agent-kit --skill vr-ar
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