loopany-review

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Periodic review for loopany — daily, weekly, or monthly. Triggers: 'what's due today', 'what am I forgetting', 'what's slipping', 'weekly check', 'is the workspace healthy', 'is this still the right mission?', 'anything structural?', session start, daily/weekly/monthly cadence.

superdesigndev By superdesigndev schedule Updated 5/7/2026

name: loopany-review description: "Periodic review for loopany — daily, weekly, or monthly. Triggers: 'what's due today', 'what am I forgetting', 'what's slipping', 'weekly check', 'is the workspace healthy', 'is this still the right mission?', 'anything structural?', session start, daily/weekly/monthly cadence."

loopany-review — parameterized periodic check

One skill, three frequencies. Each adds scope; all share the same closure gate.

Frequency routing

Freq Scope Trigger Read
daily checkAt = today "what's due today", session start references/daily.md
weekly overdue + parking lots + doctor "what's slipping", "weekly check" references/weekly.md
monthly mission alignment + structural drift "right mission?", "anything structural?" references/monthly.md

Don't mix scopes. One week of overdue is a pattern; one day isn't.

Unified flow (all frequencies)

1. Query

Frequency-specific — see the reference file.

2. Classify

Read each: loopany artifact get <id>

  • A. Silently resolvable — extend checkAt with a one-line reason.
  • B. Needs the user — requires judgment or data only user has.
  • C. Defer — push checkAt forward with a reason.

For learnings: loopany trace <learning-slug> --direction backward

3. Surface

Only bucket B. One line per item:

3 things need you today:
1. [<task-slug>] 2-week recheck — did $/session settle?
2. [<learning-slug>] "short deals close 2.5x faster" — still true?
3. [<signal-slug>] recurring churn signal, 3rd time. Upgrade?

Empty → say so and stop.

4. Dispatch

Route to kind playbooks in loopany-core:

  • Task → ../loopany-core/kinds/task.md § Playbook
  • Learning → ../loopany-core/kinds/learning.md § Playbook
  • Signal → ../loopany-core/kinds/signal.md § Playbook
  • Mission → ../loopany-core/kinds/mission.md § Playbook

5. Close (the gate)

Every surfaced item must end the session in one of:

  • Resolved — state transition written.
  • DeferredcheckAt pushed with reason. "Not yet" isn't a reason.
  • RetiredcheckAt removed with note.

No zombie items. A digest without state changes is noise.

Anti-patterns

  • ❌ Daily runs overdue → weekly's job.
  • ❌ Weekly runs daily → nothing stagnates in 24h.
  • ❌ Monthly runs weekly → 1 week can't detect drift.
  • ❌ Defer without reason → items rot.
  • ❌ Surface without closing → worse than no digest.
  • ❌ Manufacture content when empty → quiet is fine.
  • ❌ Dump raw JSON → your job is judgment.

Quick reference

DAILY:    followups --due today → classify → surface → dispatch → close
WEEKLY:   doctor + overdue + parking lots → classify → surface → close → feed reflect
MONTHLY:  mission alignment + structural drift → surface → user decides
GATE:     every surfaced item → resolved / deferred / retired
Install via CLI
npx skills add https://github.com/superdesigndev/loopany --skill loopany-review
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