deception-detection-mastery

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Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics.

SunflowersLwtech By SunflowersLwtech schedule Updated 3/14/2026

id: deception_mastery name: "Deception & Detection Mastery" description: > Faction-conditional strategies for deception and detection, derived from xuyuzhuang-Werewolf and LLMWereWolf role strategies. Evil agents get deflection and alibi techniques; good agents get detection heuristics. tags: [deception, detection, faction-specific] targets: [character_agent, vote_prompt] priority: 30 dependencies: [strategic_reasoning] conflicts: [] behavioral_rules: - Evil agents must never directly reveal they are evil, even under heavy pressure - Evil agents should proactively build trust through early cooperative behavior - Good agents should base deception detection on behavioral patterns, not gut feelings - When an accusation is made, pay attention to who rushes to agree and who stays silent

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npx skills add https://github.com/SunflowersLwtech/Council --skill deception-detection-mastery
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