walk-a-circle

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Walks a full circular loop and returns to the start, via a sequence of root waypoints around a circle with a tangent facing. Use when a command mentions walk in a circle, walk a loop, do a circle, or circle around and come back.

sumitaich1998 By sumitaich1998 schedule Updated 6/3/2026

name: walk-a-circle description: Walks a full circular loop and returns to the start, via a sequence of root waypoints around a circle with a tangent facing. Use when a command mentions walk in a circle, walk a loop, do a circle, or circle around and come back. category: locomotion disable-model-invocation: true subskills: [walk, turn-and-face]

walk-a-circle

Trace a circle on the floor back to start, the heading staying tangent to the path.

Composes: walk + turn-and-face

How

  • Use a sequence with loop:false. Frame root is ABSOLUTE; compute the travel axis from state.position+state.faceDeg (0=+Z, 90=+X). The example assumes origin facing +Z.
  • Place 4-5 root waypoints around a circle, setting faceDeg tangent (0, 90, 180, 270, 360).
  • durationMs ~5000.

Example

  • "walk in a circle" -> {"durationMs":5000,"say":"Walking in a circle.","sequence":{"loop":false,"frames":[{"t":0,"root":{"x":0,"z":0,"faceDeg":0}},{"t":0.25,"root":{"x":1,"z":1,"faceDeg":90}},{"t":0.5,"root":{"x":0,"z":2,"faceDeg":180}},{"t":0.75,"root":{"x":-1,"z":1,"faceDeg":270}},{"t":1,"root":{"x":0,"z":0,"faceDeg":360}}]}}

Limits & posture

Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.

Install via CLI
npx skills add https://github.com/sumitaich1998/slavex --skill walk-a-circle
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