name: stomp-walk description: Walks forward stomping heavily, lifting each knee and slamming the foot down, via a translating sequence. Use when a command mentions stomp walk, stomp forward, stomp around, heavy stomping steps, or walk like a giant. (For stomping in place, use stomp.) category: locomotion disable-model-invocation: true subskills: [move-leg, balance-and-posture]
stomp-walk
A heavy travel: lift a knee, slam the foot, advance — the opposite of quiet. The slam reads via a small root.y dip.
Composes: move-leg + balance-and-posture
How
- Use a
sequencewithloop:false. Framerootis ABSOLUTE; compute the travel axis fromstate.position+state.faceDeg(0=+Z, 90=+X). The example assumes origin facing +Z. - Each step: raise a knee (
UpLeg70,80, smallLegroot.ypop), then plant (legs to rest) with a torso jolt. durationMs~2600.
Example
- "stomp forward" ->
{"durationMs":2600,"say":"STOMP! STOMP!","sequence":{"loop":false,"frames":[{"t":0,"pose":{"LeftUpLeg":[70,0,0],"LeftLeg":[80,0,0],"RightUpLeg":[0,0,180],"RightLeg":[0,0,0]},"root":{"y":0.06,"z":0.4}},{"t":0.25,"pose":{"LeftUpLeg":[0,0,180],"LeftLeg":[0,0,0],"Spine":[6,0,0]},"root":{"y":0,"z":0.6}},{"t":0.5,"pose":{"RightUpLeg":[70,0,0],"RightLeg":[80,0,0]},"root":{"y":0.06,"z":1}},{"t":0.75,"pose":{"RightUpLeg":[0,0,180],"RightLeg":[0,0,0],"Spine":[6,0,0]},"root":{"y":0,"z":1.2}},{"t":1,"pose":{"Spine":[0,0,0]},"root":{"y":0,"z":1.6}}]}}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.