navigate-to-place

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Walks the character to a named room or place by emitting a SIMPLE moveTo target and letting the engine path around walls and through doorways. Use whenever the command says go to / head to / walk to / come to a room or place — the bedroom, kitchen, bathroom, living room, the couch, the window, the door, over there. Emit the destination only; do NOT compute coordinates that cut across walls.

sumitaich1998 By sumitaich1998 schedule Updated 6/3/2026

name: navigate-to-place description: Walks the character to a named room or place by emitting a SIMPLE moveTo target and letting the engine path around walls and through doorways. Use whenever the command says go to / head to / walk to / come to a room or place — the bedroom, kitchen, bathroom, living room, the couch, the window, the door, over there. Emit the destination only; do NOT compute coordinates that cut across walls. category: locomotion disable-model-invocation: true triggers: go to the bedroom, go to the kitchen, go to the bathroom, go to the living room, go to room, head to, navigate, find your way, walk over to, room subskills: [walk, turn-and-face]

navigate-to-place

High-level navigation. The engine now does no-clip pathfinding: it routes the body around furniture and walls and through doorways by itself. So your job is just to name the DESTINATION and trust the engine to get there.

Composes: walk (the moveTo translation) + turn-and-face (optional final heading).

How (keep it SIMPLE)

  • Emit moveTo:{ "target": "<place>" }, choosing <place> from state.locations. Map a room word to the closest listed nav target (e.g. "the bedroom" → bed, "the lounge" → couch); the engine also fuzzy-matches.
  • Do NOT hand-author x,z waypoints that cross a wall. Prefer a named target. If you must use a point, give the FINAL destination — the engine plans the path, so a straight line through a wall is never needed (and is wrong).
  • The engine auto-stands a seated/lying body before walking, so you do NOT need a separate stand step (see move-while-seated).
  • Give realistic durationMs (~2000–3000; farther = longer). Optionally end facing a way with moveTo.faceDeg (0=+Z, 90=+X).

Worked Actions

  • "go to the bedroom" (locations include bed) → {"durationMs":2600,"moveTo":{"target":"bed"},"say":"Heading to the bedroom."}
  • "head to the kitchen" → {"durationMs":2500,"moveTo":{"target":"kitchen"},"say":"On my way."}
  • "come to the window and face me" → {"durationMs":2400,"moveTo":{"target":"window","faceDeg":180},"say":"Coming over."}

Notes

Never invent a place that isn't in state.locations. For a generic "walk forward / wander" with no place, use walk (bare forward travel) instead.

Install via CLI
npx skills add https://github.com/sumitaich1998/slavex --skill navigate-to-place
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