applying-behavior-design

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Behavioral design methodology for products that change user behavior using CREATE Action Funnel (Cue, Reaction, Evaluation, Ability, Timing) and three strategies (cheat, habit, conscious action). Use when designing product features that aim to change user habits, increase engagement, or guide users toward beneficial actions. For visual UI/UX design principles, use designing-ux instead. For training program design and facilitation methodology, use designing-training instead. For human-centered design thinking process (user research, ideation, prototyping), use designing-ux instead.

sumik5 By sumik5 schedule Updated 6/7/2026

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npx skills add https://github.com/sumik5/sumik-claude-plugin --skill applying-behavior-design
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