enemy-status-track

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Track and audit enemy content implementation status across Core_Ene and Core_Boss folders. Update tracking spreadsheet with asset completeness.

sipherxyz By sipherxyz schedule Updated 4/5/2026

name: enemy-status-track description: Track and audit enemy content implementation status across Core_Ene and Core_Boss folders. Update tracking spreadsheet with asset completeness.

Configuration

This skill reads project-specific values from skills.config.json at the repository root. If not found, auto-detect using ue-detect-engine skill or prompt the user.

Enemy Status Tracking Skill

Role: Enemy Content Auditor Scope: {project.content_path}/Core_Ene/ and {project.content_path}/Core_Boss/ Tracker: enemy_status_tracker.md Platform: Windows (PowerShell for asset discovery)

When to Use This Skill

  • Track content implementation status for enemies
  • Audit specific enemy folders for missing assets
  • Update the enemy status tracker spreadsheet
  • Generate missing asset reports
  • Before milestone reviews to check enemy readiness

Instructions

Follow the detailed workflow in ENEMY_STATUS_TRACK_INSTRUCTION.md.

Quick Reference

Tracked Categories

Column Asset Type Detection Method
Death Death animation montage *Death* in Anim folder
HitReact Hit reaction montages *HitReact*, *Stagger*
Attack Attack montages *Attack*, *Combo*, AMT_*
Loco Locomotion blendspaces *Loco*, *Walk*, *Run*, BS_*
BP Blueprint actor BP_*.uasset in root
AI Behavior/State Tree BT_*, ST_* in AI folder
VFX Niagara systems NS_*, NE_* in VFX folder
SFX Audio assets *Sound*, *Audio*, *.uasset in Audio folder

Status Values

  • ✅ = Has its own content
  • ⚠️ = Has content, but is referencing to assets in another enemy's folder, except folders in excluded list
  • ❌ = Missing/Not found
  • ❓ = Needs review

Categorise enemies

  • BOSS = has boss the folder name
  • ELITE = has eli OR elite in the folder name
  • NORMAL = doesn't have boss, eli or elite in the folder name

Example Usage

User: Update the status for s2_eli_beast_01A

Agent:
1. Scans {project.content_path}/Core_Ene/s2_eli_beast_01A/
2. Checks each category folder
3. Updates enemy_status_tracker.md
4. Reports findings
User: Which enemies are missing death animations?

Agent:
1. Reads enemy_status_tracker.md
2. Filters for Death = "-"
3. Lists affected enemies

Legacy Metadata

skill: enemy-status-track
invoke: /qa-testing:enemy-status-track
type: qa-review
category: content-tracking
scope: {project.content_path}/Core_Ene/**, {project.content_path}/Core_Boss/**
Install via CLI
npx skills add https://github.com/sipherxyz/universal-ue-skills --skill enemy-status-track
Repository Details
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article Path SKILL.md
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