time

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Motto: Time flows as the story requires.

SimHacker By SimHacker schedule Updated 2/7/2026

name: time description: "Motto: Time flows as the story requires." license: MIT tier: 1 allowed-tools: - read_file - write_file related: [simulation, adventure, buff, needs, action-queue, speed-of-light, session-log] tags: [moollm, turns, duration, narrative, flow]

Time Skill

Simulation turns vs LLM iterations.

Motto: "Time flows as the story requires."

Key Concepts

  • Simulation turns — Game time, what mechanics track
  • LLM iterations — Meta-level, one response
  • They're not the same! One LLM response might be 0, 1, or many turns

Turn Definition

Action Turns
GO NORTH 1
PAT TERPIE 1
LOOK 0
INVENTORY 0
Pet all 8 kittens 8
Take a nap ~10

Duration Types

  • Turns — X simulation turns (primary unit)
  • Conditional — Until condition met
  • While present — While in location/with item
  • Permanent — Until explicitly removed

See Also

  • buff — Buff durations use simulation turns
  • needs — Needs decay over simulation turns
Install via CLI
npx skills add https://github.com/SimHacker/moollm --skill time
Repository Details
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navigation Branch main
article Path SKILL.md
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