scoring

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Motto: Style counts. Context matters. Story trumps numbers.

SimHacker By SimHacker schedule Updated 2/7/2026

name: scoring description: "Motto: Style counts. Context matters. Story trumps numbers." license: MIT tier: 1 allowed-tools: - read_file - write_file related: [probability, reward, economy, rubric] tags: [moollm, achievement, evaluation, style, narrative]

Scoring Skill

Achievement valuation.

Motto: "Style counts. Context matters. Story trumps numbers."

Key Concepts

  • Scores calculated at completion — not fixed upfront
  • HOW matters — style, creativity, emergence
  • Skills emerge from play — not menus

Modifiers

Factor Bonus
Creative solution +50%
Overwhelming odds +100%
Taught to NPC +50%
Discovered approach +50%
Emergent solution +100%

Skill Tiers

Tier Value
Planned Base
Discovered +50%
Emergent +100%
Legendary +200%

Skill Operations

  • TRADE SKILL [skill] TO [npc] FOR [thing]
  • TEACH SKILL [skill] TO [npc]
  • AUCTION SKILL [skill]
  • BEQUEATH SKILL [skill] TO [future]

See Also

  • reward — Scores determine reward quality
  • economy — Skills have economic value
  • rubricExplicit criteria for scoring decisions
  • evaluator — Independent scoring without context bias
Install via CLI
npx skills add https://github.com/SimHacker/moollm --skill scoring
Repository Details
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article Path SKILL.md
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