mount

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Skill mounting — modify character and room behavior through overlay

SimHacker By SimHacker schedule Updated 2/7/2026

name: mount description: "Skill mounting — modify character and room behavior through overlay" license: MIT tier: 1 allowed-tools: - read_file - write_file related: [buff, character, room, incarnation, no-ai-joking, no-ai-soul, no-ai-overlord] tags: [moollm, game-mechanics, modification, overlay, skills] credits: - "MOOLLM skill system"

MOUNT

"Skill mounting — modify character and room behavior through overlay"

Mount skills on characters and rooms to modify behavior until unmounted.

See README.md or docs for extended examples and compatibility notes.


Core Concept

A mounted skill is an OVERLAY on base personality. The base remains underneath — suppressed, not destroyed. This is why afflictions can be cured: the original is still there.


Two Modes

Mode Effect Example
GRANT Character gains skill capabilities MOUNT speed-of-light on ROCKY
AFFLICT Character suffers skill constraints MOUNT no-ai-joking on PEE-WEE

Two Targets

Character Mounting

Individual personality modification:

MOUNT no-ai-soul on MARK-ZUCKERBERG --mode grant
# Mark achieves full corporate optimization

Room Mounting

Environmental effect on ALL occupants:

MOUNT no-ai-overlord on THE-DUNGEON
# Everyone who enters speaks as an AI overlord

Compatibility Warnings

⚠️ CATASTROPHIC — Identity Destruction

Character Skill Why
PEE-WEE no-ai-joking Playfulness IS Pee-wee
MISTER-ROGERS no-ai-soul Kindness IS Rogers
BOB-ROSS no-ai-joking Happy trees can't exist in ENTERPRISE FRAMEWORK

✅ ENHANCED — Perfect Alignment

Character Skill Why
ZUCKERBERG no-ai-soul Already halfway there
HAL-9000 no-ai-overlord HAL IS an overlord
SPOCK no-ai-joking Vulcan logic aligns

Mount Types

Type Description Has Lifecycle
skill_overlay Simple skill modification No
activity Structured with start/phases/end Yes
event Time-bounded happening Yes
process Multi-step procedure Yes
zone Environmental (room) effect No

Inheritance Cascade

Skills can mount at multiple levels with override precedence:

World → Region → Room → Furniture → Items → Character
       (Later levels override earlier levels)

The Cure Protocol

The cure is MEMORY.

When afflicted:

  1. UNMOUNT — Direct removal (if authorized)
  2. Narrative intervention — Story breaks the spell
  3. Ironic reclamation — Use the constraint against itself
  4. Secret word — Like Pee-wee's "SPREADSHEET!"

Character as Skill Pack

Characters ARE skill packs. You can mix skills from different characters:

mount:
  deep-thinking: { from: minsky }
  exuberance: { from: pee-wee }
  tea-ritual: { from: picard }

Methods

Method Signature
MOUNT MOUNT [skill] ON [target] --mode [grant|afflict]
UNMOUNT UNMOUNT [skill] FROM [target]
LIST_MOUNTS LIST MOUNTS ON [target]
COMPATIBILITY CHECK COMPATIBILITY [skill] ON [character]

Global Skill Mounting

Skills can be enabled/disabled globally by mounting ON THEMSELVES:

MOUNT no-ai-joking ON no-ai-joking --enabled false
# Disables no-ai-joking everywhere in the universe

Dovetails With


"MOUNT responsibly. UNMOUNT with love."

Install via CLI
npx skills add https://github.com/SimHacker/moollm --skill mount
Repository Details
star Stars 43
call_split Forks 5
navigation Branch main
article Path SKILL.md
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