probuilder-create-poly-shape

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Creates a 3D mesh from a 2D polygon outline. Perfect for: - Floor plans and room layouts - Custom terrain patches - Architectural elements (walls, platforms) - Any shape that can be defined by a 2D outline The polygon is defined by an array of 2D points (x,z coordinates) that form the outline. The shape is then extruded upward by the specified height. Examples: - Rectangle: points=[[0,0], [4,0], [4,3], [0,3]] height=2.5 - L-shape: points=[[0,0], [3,0], [3,2], [1,2], [1,3], [0,3]] height=3 - Triangle: points=[[0,0], [2,0], [1,1.7]] height=1

Silac1995 By Silac1995 schedule Updated 5/28/2026

name: probuilder-create-poly-shape description: |- Creates a 3D mesh from a 2D polygon outline. Perfect for:

  • Floor plans and room layouts
  • Custom terrain patches
  • Architectural elements (walls, platforms)
  • Any shape that can be defined by a 2D outline

The polygon is defined by an array of 2D points (x,z coordinates) that form the outline. The shape is then extruded upward by the specified height.

Examples: - Rectangle: points=[[0,0], [4,0], [4,3], [0,3]] height=2.5 - L-shape: points=[[0,0], [3,0], [3,2], [1,2], [1,3], [0,3]] height=3 - Triangle: points=[[0,0], [2,0], [1,1.7]] height=1

Create a ProBuilder shape from polygon points

How to Call

unity-mcp-cli run-tool probuilder-create-poly-shape --input '{
  "points": "string_value",
  "height": 0,
  "name": "string_value",
  "parentGameObjectRef": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "flipNormals": false,
  "isLocalSpace": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool probuilder-create-poly-shape --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool probuilder-create-poly-shape --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
points any Yes 2D polygon points as [x,z] coordinates. Minimum 3 points. Points should be in clockwise or counter-clockwise order. Example: [[0,0], [4,0], [4,3], [0,3]] creates a 4x3 rectangle.
height number No Height to extrude the polygon upward. Default is 1.
name string No Name of the new GameObject.
parentGameObjectRef any No Parent GameObject reference. If not provided, the shape will be created at the root of the scene.
position any No Position of the shape in world or local space.
rotation any No Rotation of the shape in euler angles (degrees).
flipNormals boolean No If true, flip the normals so the faces point inward instead of outward.
isLocalSpace boolean No If true, position/rotation are in local space relative to parent.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "points": {
      "$ref": "#/$defs/System.Single-1-1"
    },
    "height": {
      "type": "number"
    },
    "name": {
      "type": "string"
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "flipNormals": {
      "type": "boolean"
    },
    "isLocalSpace": {
      "type": "boolean"
    }
  },
  "$defs": {
    "System.Single-1": {
      "type": "array",
      "items": {
        "type": "number"
      }
    },
    "System.Single-1-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/System.Single-1"
      }
    },
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    }
  },
  "required": [
    "points"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-CreatePolyShapeResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-PointInfo)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-PointInfo"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-PointInfo": {
      "type": "object",
      "properties": {
        "index": {
          "type": "integer"
        },
        "x": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "index",
        "x",
        "z"
      ]
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-CreatePolyShapeResponse": {
      "type": "object",
      "properties": {
        "gameObjectName": {
          "type": "string"
        },
        "instanceId": {
          "type": "integer"
        },
        "position": {
          "type": "string"
        },
        "rotation": {
          "type": "string"
        },
        "pointCount": {
          "type": "integer"
        },
        "height": {
          "type": "number"
        },
        "flipNormals": {
          "type": "boolean"
        },
        "boundsSize": {
          "type": "string"
        },
        "faceCount": {
          "type": "integer"
        },
        "vertexCount": {
          "type": "integer"
        },
        "edgeCount": {
          "type": "integer"
        },
        "inputPoints": {
          "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-PointInfo)"
        }
      },
      "required": [
        "instanceId",
        "pointCount",
        "height",
        "flipNormals",
        "faceCount",
        "vertexCount",
        "edgeCount"
      ]
    }
  },
  "required": [
    "result"
  ]
}
Install via CLI
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill probuilder-create-poly-shape
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