probuilder-bevel

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Bevels selected edges of a ProBuilder mesh, creating chamfered corners. Use ProBuilder_GetMeshInfo to identify edges by their vertex pairs. Beveling replaces sharp edges with angled faces for a smoother appearance.

Silac1995 By Silac1995 schedule Updated 5/28/2026

name: probuilder-bevel description: |- Bevels selected edges of a ProBuilder mesh, creating chamfered corners. Use ProBuilder_GetMeshInfo to identify edges by their vertex pairs. Beveling replaces sharp edges with angled faces for a smoother appearance.

Bevel ProBuilder edges

How to Call

unity-mcp-cli run-tool probuilder-bevel --input '{
  "gameObjectRef": "string_value",
  "edges": "string_value",
  "amount": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool probuilder-bevel --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool probuilder-bevel --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
gameObjectRef any Yes Reference to the GameObject with a ProBuilderMesh component.
edges any Yes Array of edge definitions. Each edge is defined by two vertex indices [vertexA, vertexB]. Example: [[0,1], [2,3]] bevels edges from vertex 0 to 1 and from vertex 2 to 3.
amount number No Bevel amount from 0 (no bevel) to 1 (maximum bevel reaching face center). Recommended values: 0.05 to 0.2.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "gameObjectRef": {
      "$ref": "#/$defs/AIGD.GameObjectRef"
    },
    "edges": {
      "$ref": "#/$defs/System.Int32-1-1"
    },
    "amount": {
      "type": "number"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "AIGD.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "System.Int32-1": {
      "type": "array",
      "items": {
        "type": "integer"
      }
    },
    "System.Int32-1-1": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/System.Int32-1"
      }
    }
  },
  "required": [
    "gameObjectRef",
    "edges"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BevelResponse"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_ProBuilder-BevelResponse": {
      "type": "object",
      "properties": {
        "edgesBeveled": {
          "type": "integer"
        },
        "bevelAmount": {
          "type": "number"
        },
        "newFacesCreated": {
          "type": "integer"
        },
        "totalFaceCount": {
          "type": "integer"
        },
        "totalVertexCount": {
          "type": "integer"
        },
        "totalEdgeCount": {
          "type": "integer"
        }
      },
      "required": [
        "edgesBeveled",
        "bevelAmount",
        "newFacesCreated",
        "totalFaceCount",
        "totalVertexCount",
        "totalEdgeCount"
      ]
    }
  },
  "required": [
    "result"
  ]
}
Install via CLI
npx skills add https://github.com/Silac1995/My-World-Isekai-Unity --skill probuilder-bevel
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