name: run-simulator description: Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles). allowed-tools: [Bash, Read, Glob]
Run in Simulator
Launches the actual app in the iOS Simulator and drives it far enough to see what a user would see. Building proves the code compiles; this skill proves it runs. The payoff is a screenshot of the live app that you read back to confirm the change — a blank or crashed frame is a failure, not a pass.
This skill is generic. Nothing about a specific app is hardcoded — the scheme, simulator, product path, and bundle id are all discovered at runtime.
When This Skill Activates
Use this skill when the user:
- Asks to "run", "launch", or "open" the app in the simulator
- Wants to see a change working, not just compile it
- Asks for a screenshot of the running app
- Wants to verify a UI fix visually before committing or pushing
- Says "does this actually work?" about a view/flow they just changed
Do not use it for unit/UI test runs (xcodebuild test) — that's a different
goal. This is about meeting the app as a user would.
Process
Run the steps in order. Each step's output feeds the next, so don't hardcode values a previous step can discover.
1. Discover the project and scheme
Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups often require the workspace):
# Find the container
ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null
# List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj)
xcodebuild -list -project <App>.xcodeproj 2>/dev/null
Pick the app scheme (usually matches the app name). If several schemes look plausible and none clearly matches, ask the user which to run rather than guessing.
2. Pick a simulator destination
Never hardcode a device name — the named device may not exist on this Mac (e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with "Unable to find a device matching the provided destination specifier"). List what's actually available and prefer one already booted:
# Already-booted sim, if any (fastest — skip the boot wait)
xcrun simctl list devices booted
# Otherwise, available iPhones to choose from
xcrun simctl list devices available | grep -i iphone
Choose a booted device if present; otherwise pick a recent iPhone from the available list and remember its name for the destination string.
3. Build for the simulator
xcodebuild build \
-project <App>.xcodeproj \
-scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
2>&1 | tail -5
- Read the tail for
** BUILD SUCCEEDED **. Note that-quietsuppresses that success line, so either drop-quietfor the confirming run or grep forerror:explicitly. - On failure, surface the
error:lines — don't proceed to install a stale or nonexistent build.
4. Resolve the built .app and its bundle id
Don't guess the DerivedData path — ask the build system for it:
# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
-showBuildSettings 2>/dev/null \
| awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"
# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"
5. Boot, install, launch
SIM="<SimName>"
xcrun simctl boot "$SIM" 2>/dev/null # no-op if already booted
open -a Simulator # bring the window forward
xcrun simctl bootstatus "$SIM" -b # block until fully booted
xcrun simctl install "$SIM" "$APP"
xcrun simctl launch "$SIM" "$BID"
simctl launch prints <bundleid>: <pid> on success. A non-zero exit or an
error string here means the app failed to start — investigate before
screenshotting.
6. Screenshot and verify (and drive if needed)
xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png
Then Read /tmp/sim-shot.png and actually look at it:
- Blank/white frame, a crash dialog, or the launch screen stuck → failure.
- The expected screen → success; describe what confirms the change.
If the change lives behind navigation, drive there before judging. Tap by point or describe to the user what to navigate to:
# Tap a point (x y in points) — useful for hitting a known tab/button
xcrun simctl io "$SIM" tap <x> <y> # (where supported)
# Re-screenshot after each interaction
xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png
For deep links, xcrun simctl openurl "$SIM" "<scheme>://<path>". If precise
tapping isn't available, take the screenshot at the landing screen and tell the
user the exact taps to reach the target view.
Output Format
Report, concisely:
- What ran — scheme, simulator name/OS, bundle id.
- Build result — succeeded / failed (with the error tail if failed).
- Launch result — pid on success, or the failure reason.
- What the screenshot shows — the screen reached and whether it confirms the change. Embed/Read the screenshot so the user sees it too.
- Anything the user must do — e.g. taps needed to reach a gated screen.
Reliability Notes (common failure modes)
- Wrong device name → "Unable to find a device matching the destination." Always list available sims (step 2) instead of assuming a model number.
-quiethides success → it removes** BUILD SUCCEEDED **; grep forerror:or run the verifying build without-quiet.- Stale install → if behavior looks unchanged,
xcrun simctl uninstall "$SIM" "$BID"then reinstall; orxcrun simctl shutdown "$SIM" && xcrun simctl erase "$SIM"for a clean slate (destroys sim data — confirm first). - Workspace vs project → if the build complains about missing packages/pods,
re-run with
-workspace <App>.xcworkspaceinstead of-project. - First boot is slow →
simctl bootstatus -bblocks correctly; a fixedsleepdoes not and races the install. - Launch screen "stuck" → on a cold sim the app may still be initializing; re-screenshot after a short wait before declaring failure.
References
xcrun simctl help— full simulator control surface (boot, install, launch, io, openurl, spawn).man xcodebuild—build,-list,-showBuildSettings,-destination.- Apple: Running your app in Simulator — https://developer.apple.com/documentation/xcode/running-your-app-in-the-simulator-or-on-a-device