rexui-basic-widgets

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Use this skill when building basic RexUI widgets such as labels, buttons, gridButtons, fixWidthButtons, tabs, sliders, checkboxes, toggleSwitch, numberBar, knob, badgeLabel, titleLabel, simpleLabel, or settings panels. Triggers on: RexUI label, RexUI button, RexUI buttons, RexUI tabs, RexUI slider, RexUI checkbox, RexUI toggle, RexUI settings panel, RexUI knob, RexUI numberBar.

rexrainbow By rexrainbow schedule Updated 5/6/2026

name: rexui-basic-widgets description: "Use this skill when building basic RexUI widgets such as labels, buttons, gridButtons, fixWidthButtons, tabs, sliders, checkboxes, toggleSwitch, numberBar, knob, badgeLabel, titleLabel, simpleLabel, or settings panels. Triggers on: RexUI label, RexUI button, RexUI buttons, RexUI tabs, RexUI slider, RexUI checkbox, RexUI toggle, RexUI settings panel, RexUI knob, RexUI numberBar."

RexUI Basic Widgets

Use this skill for common RexUI controls used in HUDs, settings panels, menus, and compact tool surfaces.

Use This First

Choose the widget family:

Need Use
Background + icon + text + action label
Button list buttons
Button grid gridButtons
Wrapping buttons fixWidthButtons
Tab controls tabs
Linear numeric input slider
Circular numeric input knob
Icon + slider + value text numberBar
Binary option checkbox or toggleSwitch

For layout-only work, use rexui-layout-sizers first. For popups or modal flows, use rexui-dialogs-and-popups.

Required Setup

This skill assumes RexUI is available as this.rexUI. If not, use rexui-setup-and-factory.

References

Read these only when needed:

  • references/widget-catalog.md: what each widget is for and where its public API lives.
  • references/basic-widget-recipes.md: reduced recipes for labels, buttons, tabs, sliders, and choice controls.
  • references/events.md: common button/value events and state handling.

Core Rules

  • Most widgets are RexUI sizers internally; call .layout() after creation.
  • Build button visuals with label unless the user needs a custom game object.
  • Use buttonsType: 'radio' for single selection and buttonsType: 'checkboxes' for multi-selection.
  • Use setValueCallback to reflect selected state in button visuals.
  • Use valuechangeCallback or valuechange events for slider, knob, and numberBar.
  • Use package imports only in full setup examples; local templates/ui/... paths are source-map paths.

Source File Map

  • templates/ui/label/Label.d.ts
  • templates/ui/buttons/Buttons.d.ts
  • templates/ui/gridbuttons/GridButtons.d.ts
  • templates/ui/fixwidthbuttons/FixWidthButtons.d.ts
  • templates/ui/tabs/Tabs.d.ts
  • templates/ui/slider/Slider.d.ts
  • templates/ui/numberbar/NumberBar.d.ts
  • templates/ui/knob/Knob.d.ts
  • templates/ui/checkbox/Checkbox.d.ts
  • templates/ui/toggleswitch/ToggleSwitch.d.ts
  • templates/ui/utils/buttongroup/Buttons.d.ts

Related Skills

  • rexui-setup-and-factory: plugin setup and factory discovery.
  • rexui-components-catalog: choose the right component family.
  • rexui-layout-sizers: layout composition.
  • rexui-dialogs-and-popups: modal and popup workflows.
  • rexui-shapes-and-states: state-aware skins and visual primitives.
Install via CLI
npx skills add https://github.com/rexrainbow/phaser3-rex-notes --skill rexui-basic-widgets
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