rexboard-match-and-puzzle

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Use this skill when working with RexBoard match, Match, board symbol matching, match-3, bejeweled-style RexBoard puzzles, wildcard symbols, dirMask, refreshSymbols, line patterns, array patterns, group matching, or board puzzle resolution. Triggers on: RexBoard match, RexBoard Match, board match, match-3, bejeweled, wildcard, dirMask, refreshSymbols.

rexrainbow By rexrainbow schedule Updated 6/2/2026

name: rexboard-match-and-puzzle description: "Use this skill when working with RexBoard match, Match, board symbol matching, match-3, bejeweled-style RexBoard puzzles, wildcard symbols, dirMask, refreshSymbols, line patterns, array patterns, group matching, or board puzzle resolution. Triggers on: RexBoard match, RexBoard Match, board match, match-3, bejeweled, wildcard, dirMask, refreshSymbols."

RexBoard Match And Puzzle

Use this skill for symbol and pattern matching on a RexBoard board.

Use This First

Choose the matching style:

Need Use
Same-symbol line match(3, callback) or another length
Specific pattern match(['A', 'A', 'B'], callback)
Any-match validation anyMatch(...)
Connected same-symbol group group(tileX, tileY)
Symbols stored on chess objects refreshSymbols(callback)

Match reports tile coordinates. Game code still swaps pieces, removes chess, spawns replacements, and animates results.

Required Setup

This skill assumes a RexBoard Board or LogicBoard exists. If symbols live on chess objects, use rexboard-board-and-chess first.

References

Read these only when needed:

  • references/match-config.md: setup, config fields, callbacks, and methods.
  • references/match-patterns.md: fixed-length, array, wildcard, direction mask, and group matching.
  • references/match-recipes.md: reduced recipes for matching symbols from chess, test swaps, and group rules.

Core Rules

  • Keep board occupancy and match symbols in sync.
  • Prefer refreshSymbols when symbols live on chess objects.
  • Use null for empty/no symbol; use an explicit wildcard symbol for wildcard behavior.
  • Use dirMask to limit which board directions are checked.
  • Do not expect Match to animate, destroy, or spawn game objects.

Source File Map

  • plugins/board/match/Match.d.ts: config, callbacks, methods, and result type.
  • plugins/board/match/Factory.js: match factory signature.
  • plugins/board/board/LogicBoard.d.ts: board traversal and chess lookup used by matching.

Related Skills

  • rexboard-board-and-chess: chess lookup, swaps, removal, and occupancy.
  • rexboard-grids-and-coordinates: direction masks depend on grid direction behavior.
  • rexboard-rendered-tiles-and-pieces: rendered puzzle pieces.
  • rexboard-movement-and-pathfinding: animated movement after match decisions.

Gotchas

  • Direction indexes depend on grid mode; configure dirMask after choosing quad/hex grid behavior.
  • Test-swap workflows must restore the board if the swap is rejected.
Install via CLI
npx skills add https://github.com/rexrainbow/phaser3-rex-notes --skill rexboard-match-and-puzzle
Repository Details
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navigation Branch main
article Path SKILL.md
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