name: rexboard-map-generation-and-import description: "Use this skill when working with RexBoard hexagonMap, HexagonMap helpers, GetHexagonMap, GetParallelogramMap, GetTriangleMap, generated board coordinate sets, create board from tilemap, createBoardFromTilemap, or map-driven createTileTexture workflows. Triggers on: RexBoard hexagonMap, GetHexagonMap, GetParallelogramMap, GetTriangleMap, createBoardFromTilemap, board tilemap import."
RexBoard Map Generation And Import
Use this skill for RexBoard helper APIs that create coordinate sets or derive boards from data.
Use This First
Choose the import/generation path:
| Need | Use |
|---|---|
| Hexagon-shaped coordinate set | hexagonMap.hexagon(board, radius) |
| Triangle-shaped coordinate set | hexagonMap.triangle(board, type, height) |
| Parallelogram coordinate set | hexagonMap.parallelogram(board, type, width, height) |
| Board from Phaser tilemap | createBoardFromTilemap(tilemap, layers) |
| Texture for generated tiles | createTileTexture(board, key, ...) |
Required Setup
This skill assumes RexBoard setup. Hexagon map helpers need an existing board or logic board because coordinate generation depends on board/grid behavior.
References
Read these only when needed:
references/hexagon-map.md:HexagonMap.hexagon,triangle, andparallelogramsignatures and coordinate application.references/tilemap-board.md:CreateBoardFromTilemapworkflow and layer argument forms.references/map-generation-recipes.md: reduced recipes for hexagon, triangle, parallelogram, and tilemap import.
Core Rules
- Hexagon map helpers return
TileXYType[]; they do not create boards or render tiles. - Use
board.fit(tileXYArray)when generated coordinates should define board extents. createBoardFromTilemapreturns aBoardfrom a Phaser tilemap and selected layers.createTileTexturecreates texture assets, not board coordinates or chess placement.- Keep generated coordinate sets separate from rendering and gameplay population.
Source File Map
plugins/board/hexagonmap/index.d.ts: helper namespace shape.plugins/board/hexagonmap/GetHexagonMap.d.ts: hexagon coordinate helper.plugins/board/hexagonmap/GetTriangleMap.d.ts: triangle coordinate helper.plugins/board/hexagonmap/GetParallelogramMap.d.ts: parallelogram coordinate helper.plugins/board/tilemap/CreateBoardFromTilemap.d.ts: tilemap-to-board helper.plugins/board/texture/CreateTileTexture.d.ts: board tile texture helper.
Related Skills
rexboard-grids-and-coordinates: board/grid coordinate behavior.rexboard-board-and-chess: board dimensions,fit, and chess population.rexboard-rendered-tiles-and-pieces: generated tile textures and rendered board objects.
Gotchas
createBoardFromTilemapreturns a board from a Phaser tilemap; verify layers andtileZconventions before adding game rules.- Hexagon map helpers are exposed as
this.rexBoard.hexagonMap.*, notthis.rexBoard.add.*. - Tilemap import and rendered tile texture workflows overlap; route rendering details to
rexboard-rendered-tiles-and-pieces.