rexboard-board-and-chess

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Use this skill when working with RexBoard Board, LogicBoard, board data model, addChess, removeChess, moveChess, swapChess, tileZ layers, chess occupancy, board input events, wrap, infinity, blockers, or board-aware chess placement. Triggers on: RexBoard board, RexBoard chess, LogicBoard, addChess, moveChess, tileZ, board occupancy, board input.

rexrainbow By rexrainbow schedule Updated 6/2/2026

name: rexboard-board-and-chess description: "Use this skill when working with RexBoard Board, LogicBoard, board data model, addChess, removeChess, moveChess, swapChess, tileZ layers, chess occupancy, board input events, wrap, infinity, blockers, or board-aware chess placement. Triggers on: RexBoard board, RexBoard chess, LogicBoard, addChess, moveChess, tileZ, board occupancy, board input."

RexBoard Board And Chess

Use this skill for the core RexBoard data model: a board with a grid, dimensions, chess pieces, tile layers, occupancy, and optional input events.

Use This First

Establish these before writing board logic:

Need Decide
Coordinate system Which QuadGrid or HexagonGrid backs the board
Board extent Fixed width/height, wrap, or infinity
Layers What each tileZ value means
Chess type Phaser game object or plain data object
Input Whether board.setInteractive() is needed

Required Setup

This skill assumes RexBoard setup and a grid are already available. If not, use rexboard-setup-and-factory and rexboard-grids-and-coordinates.

References

Read these only when needed:

  • references/board-config.md: board construction, embedded grid configs, wrap/infinity settings.
  • references/chess-model.md: tile/chess placement, tileZ layers, occupancy, blockers, and plain data pieces.
  • references/board-events.md: interactive tile, game-object, pointer, tap, press, and swipe events.
  • references/chess-recipes.md: reduced add/remove/move/swap/iterate recipes.

Core Rules

  • Board extends the logic board with scene input support; LogicBoard is the core data model.
  • Always create or pass a grid before board operations that require coordinate conversion.
  • Treat tileZ as part of the chess coordinate, not optional metadata.
  • Use align: true when adding or moving rendered chess that should snap to grid world coordinates.
  • Use isEmptyTileXYZ, tileXYZToChess, and tileXYToChessArray for occupancy checks.
  • Keep plain data chess and Phaser game object chess workflows distinct.

Source File Map

  • plugins/board/board/Board.d.ts: board construction and input API.
  • plugins/board/board/LogicBoard.d.ts: chess placement, occupancy, coordinate conversion, bounds, neighbors, and blockers.
  • plugins/board/chess/ChessData.d.ts: chess metadata attached to board-aware objects.
  • plugins/board/board/Factory.js: board factory signature.

Related Skills

  • rexboard-setup-and-factory: plugin setup and direct import mode.
  • rexboard-grids-and-coordinates: grid configs, tile/world conversion, directions.
  • rexboard-rendered-tiles-and-pieces: board-aware visible chess.
  • rexboard-movement-and-pathfinding: movement constraints and path queries.

Gotchas

  • wrap and infinity change containment, neighbor, and movement behavior.
  • Board input events require board.setInteractive(...).
  • Some emitted event names are only obvious in plugins/board/board/input/*.js; inspect source when documenting exact events.
  • A tile can be occupied on one tileZ layer and empty on another.
Install via CLI
npx skills add https://github.com/rexrainbow/phaser3-rex-notes --skill rexboard-board-and-chess
Repository Details
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