qovery-ui

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Design review and implementation guidance for the Qovery Console. Use for auditing UI components, refining spacing and color, selecting the right shared component, writing microcopy, and designing new surfaces from scratch.

Qovery By Qovery schedule Updated 5/20/2026

name: qovery-ui description: Design review and implementation guidance for the Qovery Console. Use for auditing UI components, refining spacing and color, selecting the right shared component, writing microcopy, and designing new surfaces from scratch.

Qovery UI Skill

Design review and implementation guidance for the Qovery Console. Read .claude/design.md first for orientation.


Core Design Principles

.claude/design.md is the source of truth — read it first. These are quick-reference reminders for agents running without that context.

Colors: Tailwind tokens only, never hardcoded. Status colors are semantic, never decorative. Brand violet on actionable controls only. Typography: text-sm is the default. Two weights: 400 body, 500 anchors. Roboto Mono for tabular data. Max 3 sizes per surface. Spacing: 4px grid. Variety creates hierarchy. Cards for distinct actionable content only — never nested. Components: Shared component first, always. <StatusChip> for all system states. <Button> not <ButtonPrimitive>. <Badge> not <Tag>. Copy: Technical but human. Button copy 1–3 words. Modal titles name the action. Address the user as "you." Motion: Default is no motion. High-frequency actions never animate. Every animation needs a reason beyond aesthetics. Accessibility: No color-only state. Focus rings never suppressed. Interactive icon-only controls always have aria-label.


Commands

Command When to use
/qovery-ui audit Full design review of a component or page
/qovery-ui polish Targeted spacing, color, and rhythm refinement
/qovery-ui component Find the right component or scaffold a new one
/qovery-ui copy Review or write microcopy
/qovery-ui motion Audit or add animation
/qovery-ui craft Design something new from scratch

/audit

Load: references/colors.md, references/spacing-layout.md, references/anti-patterns.md, references/accessibility.md

Four-phase review. Label every finding:

  • [blocking] — ships broken, violates semantic rules, or breaks accessibility
  • [important] — degrades experience, likely to cause design review rejection
  • [nit] — minor inconsistency, low impact

Phase 1 — Token hygiene: hardcoded values, legacy tokens, raw Tailwind palette classes used semantically. Phase 2 — Semantic color: status colors used decoratively, color-only state, brand as page wash. Phase 3 — Spacing & density: off-grid values, whitespace inflation, button height overrides. Phase 4 — Accessibility: missing aria-label, suppressed focus ring, color-only status.

Output format — a single markdown table, one row per issue:

Location Severity Issue Fix
ServiceRow.tsx:42 [blocking] text-green-500 used for running state Replace with text-positive
Modal.tsx:18 [important] Modal title is "Settings" Rename to the action: "Configure autoscaling"
Card.tsx:9 [nit] gap-5 off the 4px grid Use gap-4 or gap-6

Finish with: total issues by severity.


/polish

Load: references/spacing-layout.md, references/colors.md, references/typography.md, references/anti-patterns.md

Fix without changing functionality. Output a Before / After / Why table, one row per change:

Before After Why
p-5 p-4 Off the 4px grid
text-neutral-600 text-neutral-subtle Legacy token
No hover state on row hover:bg-surface-neutral-subtle Interactive elements need hover feedback

/component

Load: references/components.md

  1. Identify if a shared component already exists — always prefer it
  2. Return the import path and correct usage with props
  3. If nothing fits, explain why before scaffolding new

/copy

Load: references/copy.md

Review or generate microcopy. Output findings as a Before / After / Why table:

Before After Why
"An error occurred" "Deploy failed. Check the logs for details." States what happened + what to do
"ENVIRONMENT NAME" "Environment name" Sentence case
"Confirm" "Delete environment" Destructive buttons name the object

/motion

Load: references/motion.md

Ask first: how often will users see this? If the answer is "constantly," remove the animation. Otherwise, check easing and duration against the guide and output a Before / After / Why table.


/craft

Load: references/typography.md, references/spacing-layout.md, references/colors.md, references/components.md, references/copy.md

Generative command — use when designing something new from scratch rather than reviewing existing work.

Input: describe what you're building. Include the user goal, the data or content being shown, and any known constraints (compact, read-heavy, action-dense).

Output: a structured design proposal with:

  1. Layout skeleton — which primitives to reach for (card, table, modal, inline), rough visual hierarchy
  2. Component choices — which shared components satisfy each UI need and why
  3. Typography — size and weight choices per content level
  4. Color decisions — which semantic tokens to use for each surface and state
  5. Copy suggestions — headings, labels, CTAs, empty state

Output structured prose and a table for component choices. Do not output code. Flag any working memory concerns (>4 simultaneous choices) and suggest grouping or progressive disclosure where needed.


Reference Files

File Contents
references/colors.md Token system, semantic rules, contrast, tonal scale
references/typography.md Type scale, weights, Roboto Mono, typographic characters
references/spacing-layout.md 4px grid, visual rhythm, layout compositions, optical alignment, working memory rule
references/components.md Which component to use when
references/copy.md Tone, microcopy patterns, modal titles, button copy rules
references/motion.md Animation decision framework, easing, duration guide
references/anti-patterns.md Match-and-refuse design bans
references/accessibility.md Non-negotiables, ARIA, focus management
Install via CLI
npx skills add https://github.com/Qovery/console --skill qovery-ui
Repository Details
star Stars 229
call_split Forks 31
navigation Branch main
article Path SKILL.md
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