qbox-framework

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Develops resources for FiveM using the Qbox Project (qbx_core). Covers the exports-based API, bridge compatibility, Ox integration (ox_lib, ox_inventory), and best practices. Use when the user works with FiveM, Qbox, qbx_core, or mentions `exports.qbx_core`, `QBX.PlayerData`, or `ox_lib`.

proelias7 By proelias7 schedule Updated 2/7/2026

name: qbox-framework description: Develops resources for FiveM using the Qbox Project (qbx_core). Covers the exports-based API, bridge compatibility, Ox integration (ox_lib, ox_inventory), and best practices. Use when the user works with FiveM, Qbox, qbx_core, or mentions exports.qbx_core, QBX.PlayerData, or ox_lib.

Qbox Framework Development

This skill provides guidelines and patterns for developing resources using the Qbox Project (qbx_core).

1. Philosophy: Exports & Modules

Qbox moves away from the global "Core Object" pattern (though supported via bridge) in favor of direct exports and imported modules.

Modern Native Way (Preferred):

local player = exports.qbx_core:GetPlayer(source)

Bridge Way (Legacy/Porting):

local QBCore = exports['qb-core']:GetCoreObject() -- Works via qbx_core bridge

2. Key Dependencies

Qbox is built "Ox-First". You will frequently use:

  • ox_lib: For UI, callbacks, zones, and utilities.
  • ox_inventory: For items and inventory management.
  • oxmysql: For database interactions.

3. Player Management

  • Get Player: exports.qbx_core:GetPlayer(source)
  • Player Data: Unlike QBCore's lookup table, Qbox uses internal setters/getters exposed via exports.
  • Save/Load: Handled automatically, but custom data can be saved via GetPlayer(source).Functions.SetMetaData.

4. Resource Structure

my-resource/
├── fxmanifest.lua     # Depends on qbx_core
├── client/
│   └── main.lua
├── server/
│   └── main.lua
└── locales/           # Ox_lib uses .json locales usually
    └── en.json

5. Documentation

Install via CLI
npx skills add https://github.com/proelias7/fivem-skill --skill qbox-framework
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