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Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety.

plurigrid By plurigrid schedule Updated 6/10/2026

name: ar description: Augmented reality (AR) reality tech. Passthrough overlays, hit-test/anchors, occlusion, lighting, camera permissions, and safety. license: Apache-2.0 metadata: trit: 0 version: "1.0.0" bundle: reality-tech

AR (Augmented Reality)

Use when the user is building AR on WebXR (immersive-ar) or native (ARKit/ARCore/OpenXR).

Fast Defaults

  • Prefer stable world-locked content; avoid screen-locked UI unless necessary
  • Use clear permission prompts and visible camera-on indicators
  • Start with: hit-test + placement + anchors + simple interaction

AR Capability Checklist

  • Plane / mesh detection
  • Hit-test (placing content onto surfaces)
  • Anchors (persistent placement)
  • Occlusion (depth) and lighting estimation if available
  • Safety boundaries (keep critical UI in view, avoid distraction)

Debug Checklist

  • Confirm session type (WebXR immersive-ar) or native runtime
  • Verify tracking origin and world scale (1 unit = 1 meter)
  • Confirm anchor lifetimes and relocalization handling

See also: ar-vr-xr for the full workflow and shared performance/comfort guidance.

Install via CLI
npx skills add https://github.com/plurigrid/asi --skill ar
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