fusion-construction

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Create and manage construction geometry in Fusion 360 — planes, axes, points, and measurements. Use when the user asks to create reference geometry, offset planes, angled planes, midplanes, construction axes, construction points, measure distances, measure angles, or query body properties.

peytoncasper By peytoncasper schedule Updated 2/28/2026

name: fusion-construction description: Create and manage construction geometry in Fusion 360 — planes, axes, points, and measurements. Use when the user asks to create reference geometry, offset planes, angled planes, midplanes, construction axes, construction points, measure distances, measure angles, or query body properties.

Fusion 360 Construction / Reference Geometry

Control Fusion 360 construction geometry via tools/fusion-construction. All dimensions are mm. Output is JSON.

Orient yourself first

tools/fusion-construction planes     # all construction planes
tools/fusion-construction axes       # all construction axes
tools/fusion-construction points     # all construction points
tools/fusion-construction measure --body Body1   # body properties (volume, area, CoM)
tools/fusion-construction vertices --body Body1  # all vertex positions

Construction Planes

Planes are the foundation for sketches. Fusion provides 3 built-in planes (XY, XZ, YZ) and you can create custom ones.

Create offset plane

The most common operation — place a plane parallel to a base plane at a distance:

# 50mm above XY plane
tools/fusion-construction offset-plane --base xy --offset 50 --name ShelfPlane

# 25mm in front of XZ plane
tools/fusion-construction offset-plane --base xz --offset 25

# Offset from an existing custom plane
tools/fusion-construction offset-plane --base ShelfPlane --offset 19.05 --name NextShelf

Create angled plane (arbitrary orientation)

Two input modes:

# Mode 1: Point + normal vector
tools/fusion-construction angled-plane --point 50,50,50 --normal 1,1,0 --name DiagonalCut

# Mode 2: Three points defining the plane
tools/fusion-construction angled-plane --p1 0,0,0 --p2 100,0,0 --p3 0,100,50 --name RampPlane

Plane rotated around a line

Create a tilted plane by rotating a base plane around a sketch line:

tools/fusion-construction plane-by-angle --base xy --sketch AxisSketch --line 0 --angle 45 --name TiltedPlane

Midplane

Create a plane halfway between two parallel planes or faces:

# Between two built-in planes
tools/fusion-construction midplane --p1 xy --p2 ShelfPlane --name MidShelf

# Between two faces of a body (use body:face syntax)
tools/fusion-construction midplane --p1 Panel1:Panel1_face_0 --p2 Panel1:Panel1_face_1

Tangent plane

Create a plane tangent to a curved surface:

tools/fusion-construction tangent-plane --body Cylinder1 --face Cylinder1_face_2 --name TangentCut

Delete a plane

tools/fusion-construction delete-plane --name MyOldPlane

Construction Axes

Axes are used for revolves, patterns, and as references.

# List all axes
tools/fusion-construction axes

# Through two points
tools/fusion-construction axis-2pt --p1 0,0,0 --p2 100,100,0 --name DiagonalAxis

# Along a body edge
tools/fusion-construction axis-edge --body Body1 --edge Body1_edge_0 --name EdgeAxis

# Perpendicular to a face (through its center)
tools/fusion-construction axis-perp --body Body1 --face Body1_face_0 --name FaceNormal

# At the intersection of two planes
tools/fusion-construction axis-intersect --p1 xy --p2 xz --name OriginX

# Delete
tools/fusion-construction delete-axis --name MyAxis

Construction Points

Reference points for snapping, dimensioning, and plane creation.

# List existing
tools/fusion-construction points

# At specific coordinates
tools/fusion-construction point --pos 50,30,20 --name CenterRef

# At a body vertex
tools/fusion-construction point-vertex --body Body1 --index 0 --name Corner

# At center of edge (midpoint) or face (centroid)
tools/fusion-construction point-center --body Body1 --entity Body1_edge_3 --name EdgeMid

# Delete
tools/fusion-construction delete-point --name CenterRef

Measurements

Distance between entities

The --e1 and --e2 flags use a type:value format:

Entity spec Meaning
body:BodyName Entire body
face:Body:FaceID A specific face
edge:Body:EdgeID A specific edge
plane:xy A construction plane
axis:z A construction axis
point:x,y,z An arbitrary 3D point
# Distance between two bodies
tools/fusion-construction distance --e1 body:Panel1 --e2 body:Panel2

# Distance from a point to a plane
tools/fusion-construction distance --e1 point:50,30,20 --e2 plane:xy

# Distance between a face and a body
tools/fusion-construction distance --e1 face:Body1:Body1_face_0 --e2 body:Body2

# Distance between two points
tools/fusion-construction distance --e1 point:0,0,0 --e2 point:100,100,100

Angle between planes/faces

# Angle between two built-in planes
tools/fusion-construction angle --e1 plane:xy --e2 plane:xz

# Angle between a face and a plane
tools/fusion-construction angle --e1 face:Wedge:Wedge_face_0 --e2 plane:xy

# Angle between two faces
tools/fusion-construction angle --e1 face:Body1:Body1_face_0 --e2 face:Body1:Body1_face_2

Body physical properties

tools/fusion-construction measure --body Body1

Returns: volume, surface area, center of mass, bounding box, dimensions, face/edge/vertex counts.

Vertex listing

tools/fusion-construction vertices --body Body1

Returns all vertex positions — useful for polyhedron workflows and verifying geometry.

Complete command reference

Planes

Command What it does
planes List all planes (3 built-in + user-created)
offset-plane --base P --offset D [--name N] [--component C] Plane parallel to base at distance
angled-plane --point x,y,z --normal x,y,z [--name N] Plane at arbitrary orientation (point+normal)
angled-plane --p1 x,y,z --p2 x,y,z --p3 x,y,z [--name N] Plane through three points
plane-by-angle --base P --sketch S --line I --angle D [--name N] Plane rotated around sketch line
midplane --p1 ID --p2 ID [--name N] Midplane between two planes/faces
tangent-plane --body B --face F [--point x,y,z] [--name N] Plane tangent to curved surface
delete-plane --name N Delete a construction plane

Axes

Command What it does
axes List all axes (3 built-in + user-created)
axis-2pt --p1 x,y,z --p2 x,y,z [--name N] Axis through two points
axis-edge --body B --edge E [--name N] Axis along a body edge
axis-perp --body B --face F [--name N] Axis perpendicular to face
axis-intersect --p1 PLANE --p2 PLANE [--name N] Axis at intersection of two planes
delete-axis --name N Delete a construction axis

Points

Command What it does
points List all construction points
point --pos x,y,z [--name N] Point at coordinates
point-vertex --body B --index I [--name N] Point at body vertex
point-center --body B --entity E [--name N] Point at center of edge/face
delete-point --name N Delete a construction point

Measurements

Command What it does
distance --e1 SPEC --e2 SPEC Minimum distance between entities
angle --e1 SPEC --e2 SPEC Angle between planes/faces
measure --body B Body properties (volume, area, CoM, counts)
vertices --body B All vertex positions of a body

Decision guide

I want to... Command
Sketch at a specific height offset-plane then sketch on it
Create a miter cut plane angled-plane with the bisector normal
Find the middle of a panel midplane between its two faces
Place a hole at a body's center measure to get center of mass
Check if two panels are parallel angle between their faces (0° = parallel)
Revolve around a diagonal axis-2pt then use in fusion-solid revolve
Pattern along an edge axis-edge then use for pattern direction
Verify body dimensions measure for exact volume/area/bounds
Find exact corner positions vertices to list all vertex coordinates

Common mistakes

  1. Offset direction confusion. Positive offset goes in the plane's normal direction. For XY: +Z (up). For XZ: +Y (into model). For YZ: +X (right).

  2. Forgetting to name planes. Auto-generated names like "Plane1" are hard to reference later. Always use --name.

  3. Deleting helper geometry. Angled planes in parametric mode create helper sketches/planes. Deleting them breaks the construction plane.

  4. Measuring with wrong entity type. The distance command needs explicit type:value format. body:Body1 not just Body1.

Install via CLI
npx skills add https://github.com/peytoncasper/modeling --skill fusion-construction
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