reactive-engine

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Manage application state with the @virtuoso.dev/reactive-engine-* package family. Use this skill when (1) defining reactive state with Cell, Stream, Trigger, or Resource nodes, (2) wiring React components through EngineProvider, useCellValue, useCellValues, or usePublisher, (3) fetching data with Query and Mutation from reactive-engine-query, (4) routing with Route, Layout, and Guard from reactive-engine-router, (5) persisting cells with linkCellToStorage, (6) architecting a component or library on top of the engine, or (7) any task involving Engine, pub, sub, getValue, combine, pipe, link, changeWith, the e namespace, or the error "No active engine found".

petyosi By petyosi schedule Updated 6/10/2026

name: reactive-engine description: >- Manage application state with the @virtuoso.dev/reactive-engine-* package family. Use this skill when (1) defining reactive state with Cell, Stream, Trigger, or Resource nodes, (2) wiring React components through EngineProvider, useCellValue, useCellValues, or usePublisher, (3) fetching data with Query and Mutation from reactive-engine-query, (4) routing with Route, Layout, and Guard from reactive-engine-router, (5) persisting cells with linkCellToStorage, (6) architecting a component or library on top of the engine, or (7) any task involving Engine, pub, sub, getValue, combine, pipe, link, changeWith, the e namespace, or the error "No active engine found".

Reactive Engine

A reactive state system built on a graph of typed nodes. Five packages compose:

Package Provides
@virtuoso.dev/reactive-engine-core Nodes (Cell, Stream, Trigger, Resource, DerivedCell), Engine, operators, combinators, the e namespace
@virtuoso.dev/reactive-engine-react EngineProvider, hooks (useCellValue, usePublisher, remote hooks)
@virtuoso.dev/reactive-engine-query Query and Mutation data fetching on top of nodes
@virtuoso.dev/reactive-engine-router Route, Layout, Guard, Router — routes are nodes
@virtuoso.dev/reactive-engine-storage linkCellToStorage (localStorage / sessionStorage / cookie)

It also powers @virtuoso.dev/data-table internally — the same concepts apply when remote-controlling the table, and data-table's architecture is the reference for building on the engine (building-on-the-engine).

Mental model: nodes are definitions, engines hold state

Node constructors return inert references (symbols at runtime), defined at module scope with a $ suffix. They hold no state. An Engine instance activates nodes lazily on first use and owns their values — two engines using the same node have independent state. This is what makes engine-based libraries reusable: one module-scope graph, one engine per component instance.

import { Cell, Stream, Engine, e } from '@virtuoso.dev/reactive-engine-core'

const count$ = Cell(0)
const engine = new Engine()
engine.sub(count$, (value) => console.log('count:', value))
engine.pub(count$, 1) // logs 'count: 1'

Node types — pick by statefulness:

Node State Use for
Cell(initial, distinct?) Stateful, has a current value App state, settings
DerivedCell(initial, source$) Stateful, tracks a source Read-only computed state
Stream<T>(distinct?) Stateless, emits values Events, commands
Trigger() Stateless, valueless "Something happened" signals (refetch, reset)
Resource(factory) Factory-initialized per engine Objects needing setup/disposal

Nodes are distinct by default using reference equality (===): publishing the same reference (or an equal primitive) does not re-emit. Always publish new references from updates (new Map(old), spread). Pass false to always emit, or a comparator (prev, next) => boolean (true = equal = suppress); prev is undefined on first emission.

The three API flavors (most important distinction)

The same verbs exist in three forms — using the wrong one is the main source of errors:

Flavor Examples Where Effect
Module-scope combinators link, pipe, sub, changeWith, combine / e.* Anywhere, incl. module top level Deferred wiring, applied once per engine when the nodes activate
Engine instance methods engine.pub, engine.sub, engine.getValue Wherever you hold an engine Immediate, on that engine
Context-bound utilities standalone pub, getValue, pubIn / e.pub, ... Only inside subscription callbacks and node inits Acts on the currently executing engine

Calling a context-bound utility elsewhere throws No active engine found. You can use getValue only in the context of node subscription callbacks. — fix by using engine.* methods, React hooks, or moving the code into a subscription. Note the asymmetry: standalone sub/link/changeWith are safe at module scope (they defer); standalone pub/getValue are not.

The e export bundles all combinators, operators, and context utilities into one namespace — idiomatic for wiring blocks:

e.link(
  e.pipe(
    toggleTheme$,
    e.withLatestFrom(theme$),
    e.map(([, t]) => (t === 'light' ? 'dark' : 'light'))
  ),
  theme$
)

Wiring the graph

  • link(source$, sink$) — forward emissions; pipe(source$, ...ops) — derive a new node
  • combine(a$, b$, ...) — emit [a, b, ...] when ANY source emits; withLatestFrom(...) (operator) — read other nodes passively, emit only when the source emits
  • changeWith(cell$, source$, (cell, value) => next) — reducer-style cell update from a stream (return a new reference)
  • sub, subMultiple, singletonSub (replaces the previous singleton subscription — use for callbacks driven by React renders)
  • Operators: map(fn, distinct?), filter (supports type guards), mapTo, scan, once, throttleTime, debounceTime, delayWithMicrotask, onNext, handlePromise

Publishing is transactional: engine.pubIn({ [a$]: 1, [b$]: 2 }) batches into one cycle; the graph executes in topological order, so diamond dependencies emit downstream exactly once with consistent inputs. Emissions are synchronous; there are no error/completion channels (exceptions abort the cycle — handle errors at the edges). Subscribing never replays a current value; read cells with getValue when needed. See transactions.

React integration

import { EngineProvider, useCellValue, usePublisher } from '@virtuoso.dev/reactive-engine-react'

const Counter = () => {
  const count = useCellValue(count$)
  const setCount = usePublisher(count$)
  return <button onClick={() => setCount(count + 1)}>{count}</button>
}
  • useCellValue(cell$) subscribes and re-renders; useCellValues(a$, b$, ...) returns a tuple with a single combined subscription (prefer it for cells that change together); useCell is the useState shape; usePublisher(node$) returns a stable publish function
  • EngineProvider props: initFn(engine) (one-time setup: register nodes, seed with pubIn, attach bridges), initWith (initial cell values), updateFn/updateDeps (re-publish changed props; use singletonSub for callback props so re-renders replace instead of stack), engineId, engineRef
  • Remote hooks (useRemoteCellValue, useRemotePublisher, useRemoteCell, useRemoteCellValues) reach another provider's engine via useEngineRef() or a string engineId — they return undefined until that engine mounts; guard for it
  • Components stay projection-only: read cells, publish actions. Logic lives in module-scope wiring, testable with a bare Engine and no React

Data fetching (reactive-engine-query)

export const tasksQuery = Query<{ listId: string }, Task[]>({
  queryFn: async ({ listId }, signal) => {
    const res = await fetch(`/api/tasks?listId=${listId}`, { signal })
    if (!res.ok) throw new Error('Failed to fetch tasks')
    return res.json()
  },
  initialParams: { listId: '' },
})

Query returns nodes: data$ (cell with { type: 'pending' | 'success' | 'error', data, error, isLoading, isFetching, ... }), params$ (publish to refetch with new params), refetch$, invalidate$ (keep showing stale data, isFetching: true, re-execute), unload$ (abort and clear), enabled$. Queries auto-execute on activation and param changes; each execution aborts the previous via the signal. Options: retry (default 3, exponential backoff), refetchInterval, initialData, enabled.

Mutation({ mutationFn, onSuccess?, onError? }) returns data$, mutate$, reset$. Mutations never auto-execute — publish params to mutate$. Wire mutations to refetch queries in the graph, not in components:

e.link(
  e.pipe(
    e.merge(createTask.data$, deleteTask.data$),
    e.filter((r) => r.type === 'success'),
    e.map(() => undefined, false) // distinct=false so consecutive successes each fire
  ),
  tasksQuery.refetch$
)

Routing (reactive-engine-router)

export const user$ = Route('/users/{id:number}', UserPage) // params typed from the path
const root = Layout('/', ({ children }) => <main>{children}</main>)

<Router routes={[user$]} layouts={[root]} guards={[authGuard]} />

Route nodes emit typed params when matched, null otherwise. Navigate by publishing params to the route node (usePublisher(user$)({ id: 42 })). Pipe route params into query params to fetch on navigation. Guard(pattern, fn) runs on matching navigations — its context offers continue(), navigate(), redirect(); async guards render the route inside Suspense. Layouts match by URL prefix and nest by specificity; LayoutSlotPortal/LayoutSlot/LayoutSlotFill let pages fill layout regions. Router syncs with browser history by default.

Persistence (reactive-engine-storage)

linkCellToStorage(theme$, { storageType: 'localStorage', key: 'app-theme', debounceMs: 300 })

storageType: 'localStorage' | 'sessionStorage' | 'cookie' (cookie adds cookieOptions). Reads happen lazily, once per engine, when the engine first activates the cell; writes are debounced; localStorage links sync across tabs. The engine's id namespaces keys (my-app:app-theme) so multiple instances persist independently. SSR-safe (no-op without window).

Building a component or library on the engine

Follow the data-table architecture (full patterns):

  • Module-scope node graph + one engine per component instance (via EngineProvider)
  • Public API = action streams in (setX$, resetX$), state cells out (xState$, often DerivedCell); wiring stays internal
  • Props flow into cells via pubIn in initFn/updateFn; callback props via singletonSub
  • Optional features as separate modules (subpath exports) that attach wiring to core nodes — unused features cost nothing because inits are lazy
  • External control via engineRef/engineId + remote hooks against the exported nodes
  • Bridge imperative subsystems with subscribe-both-ways functions whose cleanup reaches engine.onDispose

Common mistakes

  • Calling standalone pub/getValue/pubIn outside a subscription callback — use engine.* methods or React hooks.
  • Mutating and republishing the same object — distinct is reference equality; nothing emits. Publish new references.
  • Expecting a node to hold state by itself — values live in an engine; the same Cell in two engines has two values.
  • Expecting Stream subscriptions to fire on subscribe with a current value — streams are stateless; only Cell has a value.
  • Piping into a trigger through map without distinct: false — consecutive identical mapped values get filtered.
  • Triggering a Mutation by changing params — mutations only run when params are published to mutate$.
  • Plain sub in code that re-runs with React renders — subscriptions accumulate; use singletonSub.
  • Creating cycles in the graph — cycles hang or loop; break one direction with an action stream or delayWithMicrotask.

References

Guides in references/, per package:

The JSDoc on the exported symbols in @virtuoso.dev/reactive-engine-core is extensive — when in doubt about a signature, read the type definitions shipped with the package.

Install via CLI
npx skills add https://github.com/petyosi/react-virtuoso --skill reactive-engine
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