game-theory

star 0

Backward induction and game tree analysis for research strategy selection. Provides dimension extraction templates, strategy card formats, sensitivity analysis framework, and expected value calculations. Use when evaluating which research approach combination has the highest probability of exceeding SOTA, or when building a strategy matrix.

paulbroadmission By paulbroadmission schedule Updated 2/15/2026

name: game-theory description: > Backward induction and game tree analysis for research strategy selection. Provides dimension extraction templates, strategy card formats, sensitivity analysis framework, and expected value calculations. Use when evaluating which research approach combination has the highest probability of exceeding SOTA, or when building a strategy matrix.

Game-Theoretic Research Strategy Analysis

Dimension Extraction Template

From the literature knowledge base, extract independent axes of variation:

dimensions:
  D1_representation:
    name: "Feature Representation"
    options:
      - id: d1a
        name: "Raw time-domain"
        known_in: ["Paper1", "Paper2"]     # who already used this
      - id: d1b
        name: "Frequency-domain (FFT/STFT)"
        known_in: ["Paper3"]
    # ... more options

  D2_architecture:
    name: "Core Architecture"
    options: [...]

  # Typically 4-7 dimensions, 3-5 options each

Independence rule: Changing one dimension must NOT force changes in another. Mutual exclusivity: Options within a dimension are mutually exclusive.

Strategy Card Template

For each viable combination:

strategy_id: S-{number}
combination: { D1: d1c, D2: d2d, D3: d3b, D4: d4b, D5: d5b }

scores:
  feasibility: X/10          # Can we actually build this?
  novelty: X/10              # Is this new enough for the target venue?
  sota_potential: X/10        # Probability of beating SOTA?
  theoretical_soundness: X/10 # Is the math clean?

backward_induction:
  target_outcome: "Metric > threshold on Dataset"
  required_properties:
    - property: "Must capture multi-scale features"
      provided_by: "D1=d1c (CWT)"
    - property: "Must be robust to noise"
      provided_by: "D3=d3b (Lipschitz)"
  critical_success_factors:
    - "Parameter X must be tuned correctly"

expected_value:
  improvement_over_sota: "+X.X%"
  confidence: "LOW | MEDIUM | HIGH"

Backward Induction Procedure

  1. Define terminal payoffs: For each strategy, estimate P(beat SOTA) and E[improvement]
  2. Identify chance nodes: Training stability, data quality, hyperparameter sensitivity
  3. Assign probabilities: Based on literature evidence and domain knowledge
  4. Propagate backwards: E[value] = Σ p(chance) × payoff(decision)
  5. Select: Strategy with highest risk-adjusted E[value]

Risk adjustment: risk_adjusted = E[value] × (1 - variance_penalty)

Sensitivity Analysis Template

For top 3 strategies, evaluate each critical parameter:

Parameter         Base    Range        Impact    Notes
────────────────────────────────────────────────────
[param_name]      [val]   [low, high]  HIGH/MED  [why it matters]

Robustness verdict:

  • All critical params right → X% chance of beating SOTA
  • 2/3 right → Y% chance
  • 1/3 right → Z% chance

Probability Calibration Rules

  • NEVER assign P > 0.90 to any single strategy (overconfidence kills research)
  • NEVER assign P < 0.05 unless the approach is fundamentally flawed
  • Use literature reproduction rates as anchors (~60-70% of ML papers reproduce)
  • Downweight novel combinations (less evidence) vs well-tested ones
Install via CLI
npx skills add https://github.com/paulbroadmission/ncea_denoise --skill game-theory
Repository Details
star Stars 0
call_split Forks 0
navigation Branch main
article Path SKILL.md
More from Creator
paulbroadmission
paulbroadmission Explore all skills →