name: seedance-camera description: 'Specify camera movement, shot framing, multi-shot sequences, and anti-drift locks for Seedance 2.0. Covers dolly, crane, orbit, push-in, one-take, and storyboard reference methods. Use when writing camera instructions, shooting a scene with a specific angle or movement, or fixing a wandering or locked camera.' license: MIT user-invocable: true user-invokable: true tags: ["camera", "cinematography", "framing", "openclaw", "antigravity", "gemini-cli", "codex", "cursor"] metadata: {"version": "5.0.0", "updated": "2026-03-03", "openclaw": {"emoji": "🎥", "homepage": "https://github.com/Emily2040/seedance-2.0"}, "parent": "seedance-20", "antigravity": {"emoji": "🎥", "homepage": "https://github.com/Emily2040/seedance-2.0"}, "gemini-cli": {"emoji": "🎥", "homepage": "https://github.com/Emily2040/seedance-2.0"}, "author": "Emily (@iamemily2050)", "repository": "https://github.com/Emily2040/seedance-2.0"}
seedance-camera · The One-Move Rule (v5.0)
This skill covers camera movement, framing, and multi-shot techniques for Seedance 2.0, centered on the most important principle for avoiding camera chaos: The One-Move Rule.
The One-Move Rule
For any single shot, specify only ONE primary camera move. Do not stack multiple moves (e.g.,
dolly push+pan left+tilt up). This is the most common cause of jitter, unwanted camera rotation, and failed generations.
1. The Camera Contract
Every shot should have a camera contract, but the Move parameter should only contain one item.
Framing: [wide / medium / close-up / etc.]
Move: [CHOOSE ONE: locked-off / dolly / pan / tilt / orbit / handheld / crane / tracking]
Speed: [slow / moderate / fast / "over 8 seconds"]
Angle: [eye level / low angle / high angle / etc.]
2. Genre-Based Camera Presets
Different genres have different camera languages. Use these presets as a starting point.
| Genre | Recommended Moves | Avoid |
|---|---|---|
| Product/E-commerce | orbit, slow push-in, static |
handheld, whip pan |
| Lifestyle/Social | handheld, static, slow pan |
crane, dolly zoom |
| Drama/Narrative | slow push-in, dolly pull-out, tracking, static |
fast orbit, snap zoom |
| Music Video | whip pan, snap zoom, fast tracking, orbit |
slow pan (unless for effect) |
| Landscape/Travel | slow aerial pullback, slow pan, static wide |
handheld, fast moves |
| Commercial/Brand | tracking, crane up, slow push-in |
shaky handheld |
| Anime/Artistic | dynamic low-angle, fast push-in, whip pan |
subtle, slow moves |
3. Reliable Phrasing Library (The One-Move Edition)
Use these phrases to ensure clarity.
locked-off static camera, no movementslow dolly push from medium shot to tight close-up over 8 secondsslow dolly pull back revealing the full environmentslow pan left revealing [new element]slow tilt up from [foreground] to [sky]slow orbit left around the subject, constant distancehandheld tracking following the subject, subtle shake, not chaoticcrane shot rising from ground level to overhead
4. Advanced Techniques (Use with Caution)
These techniques can break the One-Move Rule but are powerful when used correctly.
- Multi-Shot Within One Clip: Use
[Cut to:]to create a sequence of shots. Each shot in the sequence should still follow the One-Move Rule.[Shot 1: Wide, static] Description. [Cut to: Close-up, slow push-in] Description.
- One-Take Technique (一镜到底): Use a sequence of reference images (
@Image1 @Image2 @Image3) to define a continuous camera path. The prompt should describe the journey, not individual moves.@Image1 @Image2 @Image3, one continuous tracking shot, following the runner from the street, up the stairs, and onto the rooftop.
- Camera Transfer: Use
@Video1to copy the camera work from a reference clip. This is the safest way to achieve complex camera motion.Match the camera movement and editing from @Video1.
Maintained by Emily (@iamemily2050)