crash-debug

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Use when investigating RTX Remix Toolkit crashes, Kit minidumps, DXVK/HdRemix logs, Aftermath dumps, GPU device-lost failures, d3d9 crashes, capture-switch repros, or crash handoff bundles.

NVIDIAGameWorks By NVIDIAGameWorks schedule Updated 6/2/2026

name: crash-debug description: Use when investigating RTX Remix Toolkit crashes, Kit minidumps, DXVK/HdRemix logs, Aftermath dumps, GPU device-lost failures, d3d9 crashes, capture-switch repros, or crash handoff bundles.

Crash Debug

Use for RTX Remix Toolkit crash investigations. Keep runs separate, preserve provenance, classify the likely failing layer only when the evidence supports it, and avoid unsupported root-cause claims.

Workflow

  1. Identify the run: time, run id, trigger, outcome, project/capture names, app path, launch cwd, process id, Toolkit commit, HdRemix/DXVK version, driver version, GPU, and any dirty repo state.

  2. Draft a dev repro guide early. Include exact launch method, project/capture inputs, UI steps, expected timing, observed crash signature, and artifact/run ids. Keep updating it as evidence changes.

  3. Check docs_dev/internal/qa-steps.md before using open_project.bat. Use it for quick Runtime bug repros or rapid testing of specific Runtime issues; do not use it for smoke checks, feature validation, or user-flow bugs because it bypasses normal UI validation.

  4. Gather artifacts: Kit logs, DXVK/HdRemix logs, minidumps, Aftermath dumps, crash metadata, configs, screenshots, repro notes, and relevant Windows events. Preserve build/version details for Toolkit, HdRemix/DXVK, GPU driver, and OS when available.

  5. Bundle artifacts with:

    tools\packman\python.bat tools\crash_debug\bundle_crash_artifacts.py --help
    
  6. Organize bundles under one case root:

    crash-artifacts/<case-name>/
      CASE_MANIFEST.md
      RUN-001_<short-title>/
        RUN_MANIFEST.md
    
  7. Preserve minidump UUIDs in the run manifest.

  8. Use a new --run-id for each bundle invocation; the bundler refuses existing run ids to avoid rewriting evidence.

  9. When a case has multiple runs, create or update CASE_MANIFEST.md using example-crash-manifest.md as the table format. Keep root-cause ids stable across runs (RC-01, RC-02, ...), keep unknowns explicit, and do not add placeholder rows for artifacts that do not exist.

  10. Do not mix logs or dumps from multiple app copies. If multiple Toolkit processes are open, prove which process wrote each artifact before drawing conclusions.

Classification

Use module names, exception codes, stack frames, log tails, crash metadata, and repro timing together.

  • Kit/USD/Sdf/Tf: Python traceback, Kit crash metadata, USD/Sdf/Tf modules, extension lifecycle, stage/load state.
  • DXVK/HdRemix/d3d9: d3d9.dll, HdRemix.dll, remixapi_*, QueryFeatureVersion, remix-dxvk.log.
  • GPU/driver: VK_ERROR_DEVICE_LOST, NRC EndFrame, WER LiveKernelEvent 141, nvlddmkm, .nv-gpudmp/.gpudmp.
  • Extension code: Python traceback, extension logs, recent extension events, tests that isolate the extension.

lastCommands is supporting evidence only. A visible UI or command event can be last while the failing layer is elsewhere.

Aftermath

Track Kit-owned and DXVK/HdRemix Aftermath separately:

  • Kit AF: NVIDIA Aftermath Status: ...
  • DXVK/HdRemix AF: dxvk.enableAftermath = True and Aftermath enabled in remix-dxvk.log

Kit crash metadata such as aftermath_status describes Kit-owned AF only. It does not prove DXVK/HdRemix AF state.

Aftermath is instrumentation, not a workaround. Missing .nv-gpudmp files do not prove AF setup failed unless the run actually reached a GPU/device-lost path that AF can report. Do not add AF toggles to crash isolation by default or infer AF changes behavior without paired runs that isolate AF state as the changed variable.

Reporting

Lead with:

Classification: likely <layer>
Confidence: high/medium/low
Why: <evidence>
Not proven: <remaining ambiguity>
Repro guide: <path or current steps>
Next test: <one-variable test>
Workaround: <only if supported>
Install via CLI
npx skills add https://github.com/NVIDIAGameWorks/toolkit-remix --skill crash-debug
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