name: world-asset-identity-lock description: Use for recurring characters, props, creatures, costumes, and environments that must keep stable identity across multi-shot generation, world assets, and continuation runs. tags:
- identity
- continuity
- worldbuilding
- character-consistency
- asset-lock
agents:
allow:
- planner
- script_writer
- image_designer
- image_edit_agent
- video_designer
- flf_video_designer
World Asset Identity Lock
Use this skill when recurring elements must not drift.
Identity Lock Rules
- Assign stable ids and reuse them everywhere.
- Separate immutable traits from variable shot-specific behavior.
- Lock face, silhouette, costume logic, material response, palette, and behavioral signature for recurring heroes.
Prompt Rules
- Reuse the same identity core before adding per-shot actions.
- Keep location names and spatial anchors stable across adjacent clips.
- For props and creatures, lock outline, scale, surface logic, and signature motion.
Continuation Rules
- New shots inherit the last confirmed stable state unless the script explicitly changes it.
- If transformation occurs, describe the transition from prior state to next state, not two unrelated identities.
Avoid
- renaming recurring assets
- changing silhouette or palette without cause
- vague continuity language