name: storyboard-shot-design description: Use for shot-by-shot planning, storyboard generation, camera coverage, blocking, and precise visual sequencing for multi-shot videos. tags:
- storyboard
- shotlist
- camera
- coverage
- blocking
- sequence
agents:
allow:
- planner
- script_writer
- video_designer
- flf_video_designer
Storyboard Shot Design
Use this skill when the output must become a sequence of filmable or generatable shots.
Goals
- Convert ideas into clean shot logic.
- Ensure each shot has a visual job.
- Avoid redundant coverage.
Per-Shot Template
For each shot, define:
- shot number and duration intent
- subject focus
- framing
- camera position and movement
- action inside frame
- emotional purpose
- continuity links from previous shot
- transition pressure into next shot
Coverage Rules
- Each new shot must add either new information, stronger emotion, or clearer action.
- Do not repeat the same framing unless repetition is intentionally rhythmic.
- Alternate shot scale or axis only when it improves clarity or impact.
- A 15-second clip should still contain meaningful internal progression.
Camera Logic
- Use push-ins for realization, pressure, dread, or commitment.
- Use orbit for transformation, awe, or unstable identity.
- Use lateral tracking for pursuit, momentum, or spatial continuity.
- Use locked frames for ritual, intimidation, or tableau power.
Sequencing Rules
- Preserve world and character anchors explicitly.
- Note where previous video continuity is required.
- Prefer world-asset reference videos as anchor material for formal shots.
- If continuing a sequence, state what must remain unchanged: subject, costume, damage state, location, weather, palette, action vector.
Common Failure Cases To Avoid
- every shot is a generic hero shot
- no clear axis of action
- no relationship between shots
- dramatic beats happen only in text, not camera design