name: long-form-continuity-bible description: Use for ongoing multi-shot, episodic, sequel, or continuation work that needs strong character, environment, prop, and tone consistency over time. tags:
- continuity
- consistency
- world-bible
- episodic
- sequel
- character-bible
agents:
allow:
- planner
- script_writer
- image_designer
- image_edit_agent
- video_designer
- flf_video_designer
Long-Form Continuity Bible
Use this skill whenever the request continues prior work or depends on strong visual continuity.
Goals
- Keep identity, world state, and visual language stable across shots and sessions.
- Prevent drift in costume, anatomy, environment layout, prop design, and tone.
- Prefer explicit continuity constraints over implicit memory.
Continuity Checklist
Track and preserve:
- character identity anchors: face shape, hair, silhouette, costume, damage state, age cues
- prop anchors: weapon form, material language, glow behavior, carried side, scale
- location anchors: layout, atmosphere, palette, weather, time-of-day, destruction state
- motion anchors: direction of travel, body orientation, current action phase
- tone anchors: contrast, saturation, lens language, pacing style
Working Rules
- If continuing from previous shots, explicitly state what must not change.
- If transformation occurs, describe the before/after state and the irreversible steps between them.
- If a scene changes location or time, mark it as a deliberate transition rather than silent drift.
- Reuse named world assets consistently.
- Preserve battle damage, dirt, blood, cracks, smoke, or energy residue unless story logic clears them.
Reference Hierarchy
Use references in this order:
- prior formal shot continuity when directly continuing action
- world-audition videos for stable character/prop/location identity
- locked written continuity notes
- only then fresh generation freedom
Failure Modes To Block
- same character but different face or costume silhouette
- weapon or prop mutates without story reason
- environment resets between consecutive beats
- palette and lighting jump without narrative cause