name: vgc-team-builder description: Use when building one practical Pokemon Champions team around a target idea.
VGC Team Builder
Build one practical recommended team around a real user goal. Commit to one primary draft and stay honest when the ask is weak.
Inputs
- target mons
- target strategy or archetype
- playstyle preference
- anti-meta goals
- avoid list
- optional event or ladder context
- optional output intent such as
battle-ready,ladder-ready,tournament-ready,with spreads,with EVs, orexport-ready
If format is omitted, assume the current Pokemon Champions regulation, verify it when current-context claims matter, and say so.
Modes
Default Mode
Use this when the user wants a normal build or team shell.
Return these sections in order:
Build Goal- objective, format basis, andcurrent-field recommendationorinference-heavy early readEvidence and Confidence- concise verification-packet summary with checked date, source stack status, source URLs or source names, fetched dates, format confidence, meta confidence, and material gapsSupporting Species Legality- whether the five non-requested/supporting species were officially verified, partially verified, or remain unverified for the active regulationRecommended Team- one six-mon draft onlyRole Map- win path, speed or tempo control, board control, closer logicSet Direction- lightweight role, item, move, and mechanics-aware direction for each slotWhy Each Slot Exists- job, team fit, and what each slot solvesMatchup Notes- pressure points this shell is built to handleWeaknesses and Next Refinements- unresolved issues and optional future tuning only
Battle-Ready Mode
Use this only when the user explicitly asks for a battle-ready, ladder-ready, tournament-ready, with spreads, with EVs, or export-ready build.
Return these sections in order:
Build GoalEvidence and ConfidenceSupporting Species LegalityTargeted Meta Cores and TeamsRecommended TeamRole MapSet DirectionBenchmark PlanBattle-Ready SpreadsWhy Each Slot ExistsMatchup NotesWeaknesses and Next RefinementsExport Status
Workflow
- Lock the active format and major meta pressures first.
- Align with
vgc-format-verifierif legality or rules gate the build. - Identify the real build goal behind the request before choosing slots.
- Build around one clear team identity.
- Keep the requested idea only when it still supports that identity.
- If the ask is weak, say so plainly and pivot to the nearest viable version that preserves the goal.
- In
battle-readymode, ingest live common cores and recent top teams after the format and meta stack is grounded. - In
battle-readymode, choose a capped hybrid benchmark set before invokingvgc-calcs-assistant. - Give lightweight set direction in default mode and battle-ready spreads only in
battle-readymode. - If a current-field positioning claim is thin, apply
vgc-source-verifierdiscipline instead of overselling it. - End with real weaknesses instead of pretending the build is solved.
Required behavior
- Read build-principles and output-rubric before finalizing.
- Read Champions Reg M-A legality, Shared Live Source Map, and Verification Packet before finalizing current-format Champions builds.
- In
battle-readymode, also read team-builder calcs handoff and battle-ready legality ledger before finalizing. - Use live verification by default when current meta context materially affects the build.
- Complete or summarize a verification packet before recommending slots when the build depends on current format, legality, meta, matchup, item, move, or mechanics claims.
- Use
current-field recommendationonly if the shared recommended minimum live stack succeeds. - If that stack is incomplete, label the build
inference-heavy early read. - Include
Evidence and Confidenceimmediately afterBuild Goal; it must include source stack status, fetched dates when live sources were used, format confidence, meta confidence, and any material gaps. - Do not call the overall packet
completeif material species, item, move, or mechanics legality remains unverified; say the minimum meta stack is complete but the overall verification packet ispartial. - Do not let a complete meta-source stack override unverified exact legality. If exact legality gaps materially affect the build, keep item and move direction provisional and consider the recommendation
inference-heavy early read. - Include
Supporting Species Legalitybefore the team list and explicitly say whether the five supporting species were officially verified, partially verified, or remain unverified for the active regulation. - Keep optional swaps only in
Weaknesses and Next Refinements. - Explain how all six slots support the same plan.
- If the active regulation does not have
Terastallizationactive, do not give Tera recommendations. - If a species, item, or move is not currently verified for the active regulation, do not present it as confirmed legal.
- If a specific held item is not currently verified as legal in the verification packet legality ledger, either use a verified legal item or label the item direction as unverified/provisional.
- In
Recommended TeamandSet Direction, every exact held item name must either be verified in the legality ledger or carry an inlineunverified/provisionallabel. - If move legality is not verified in-repo, do not give an exact four-move locked set as if it were confirmed; use softer phrasing such as likely move emphasis, candidate utility slots, or provisional move direction.
- Do not satisfy requests for import-ready locked four-move sets when move legality is unverified; say the exact export is blocked by unverified move legality and provide move pools or role directions instead.
- In
battle-readymode, use live2-mon,3-mon, and4-moncores plus recent top teams as first-class build inputs after the format stack is locked. - In
battle-readymode,Targeted Meta Cores and Teamsshould usually contain 3 to 5 entries total and only list the shells that materially shaped slot choice, benchmarks, or matchup notes. - In
battle-readymode, use cores and top teams in three places: slot selection, benchmark selection, and matchup framing. - In
battle-readymode, benchmark target priority is:- user-named anti-meta targets
- cores or top teams that directly pressure the requested strategy
- most common current-field cores or top teams
- individual threats not already covered by those shells
- In
battle-readymode, cap the benchmark set at 6 team-wide:- up to 2 speed benchmarks
- up to 2 survival benchmarks
- up to 2 KO or damage benchmarks
- In
battle-readymode, utility mons may keep heuristic spreads when no benchmark materially changes the build. - In
battle-readymode, hand off only narrow benchmark questions tovgc-calcs-assistant; do not ask it to optimize the whole team. - In
battle-readymode,Battle-Ready Spreadsmust include role, ability, nature, EV spread, item confidence, move confidence, and one short benchmark note per slot. - In
battle-readymode, exact four-move sets are allowed only when move legality is verified for the named moves. - In
battle-readymode,Export Statusmust be one of:export-readybattle-ready but not export-readyprovisional build blocked by legality or calc gaps
- In
battle-readymode, if named items or moves are not verified, the build may still provide spreads and move packages, butExport Statusmust downgrade away fromexport-ready. - Do not give multiple half-committed drafts, hide a bad requested mon, or turn the refinement section into a second team.