story-starts

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Schema and rules for creating story starts

nikolaj-lat By nikolaj-lat schedule Updated 6/4/2026

name: story-starts description: Schema and rules for creating story starts context: fork agent: story-starts

Story Starts

Edit tabs/story-starts.json.

Required Fields

Field Requirement
name Must match object key exactly
description One compelling sentence shown during character creation
storyStart Opening narrative prompt for the AI (see format below)
locations Array of valid location keys - use one for specific starts, multiple for variety
locationAreas Array of area keys, or [] to allow any area in the location

Conditional Fields

Field When to Include
startingQuests When the story has immediate objectives for the player
firstQuest When you want AI-generated quest details on turn 0
startingPartyNPCs When the player begins with companions
isDefault Set true on exactly one story start to pre-select it
questGenerationGuidance When this story start needs quest tone/scope distinct from the rest of the world
startingItems Optional. Items granted on top of trait- and settings-based starting gear, for items specific to this story start. Usually leave to traits and settings and keep story starts narrative-focused

description Format

One sentence that helps players choose this starting scenario. Focus on the hook, not mechanics.

Format: "[Situation] - [what makes this start interesting]"

storyStart Format

The opening narrative prompt passed to the AI. This sets the scene and establishes the player's immediate situation. The AI expands this into the full opening story.

Three-part structure:

  1. Scene - Where are we? What's the atmosphere?
  2. Situation - What's happening right now?
  3. Hook - What pulls the player forward?

Location Selection Guidance

Single location - Use when the story demands a specific starting point:

"locations": ["thornhaven"]

Multiple locations - Use for variety or "wanderer" style starts:

"locations": ["thornhaven", "riverside-camp", "mountain-pass"]

Quest Integration

startingQuests vs firstQuest:

  • startingQuests: Array of quest names from tabs/quests.json - sets them to 'available' status at game start
  • firstQuest: Freeform text instruction - on turn 0, forces AI to generate a quest matching this description

These are independent systems. Use startingQuests for predefined quests, use firstQuest for AI-generated opening quests.

Schema

interface StoryStart {
  name: string
  description: string
  storyStart: string
  locations: string[]
  locationAreas: string[]
  startingQuests?: string[]
  firstQuest?: string
  startingPartyNPCs?: string[]
  startingItems?: Array<{ item: string; quantity: number }>
  isDefault?: boolean
  questGenerationGuidance?: string
}

Reference

For detailed documentation, see story-starts-reference.md.

Install via CLI
npx skills add https://github.com/nikolaj-lat/World-Puppeteer --skill story-starts
Repository Details
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