name: skills description: Schema and rules for creating skills context: fork agent: skills
Skills
Edit tabs/skills.json.
Required Fields
| Field | Requirement |
|---|---|
name |
Must match object key exactly |
attribute |
Must reference a valid attribute from attributeSettings |
type |
Skill category - must match a key in skillTypeDifficultyBonus from settings. Use "combat" for attack skills that should deal attribute-scaled damage (see type Categories) |
description |
3 sentences explaining what the skill does |
startingItems |
Always set to [] |
Never Include
Omit these fields:
level,xp,xpToNextLevel
description Format
Skill descriptions should be 3 sentences, effect-focused.
- No em dashes — use periods, commas, and semicolons instead
- No translation labels — avoid opening with bare translations
- Weave name meanings into prose — fold the meaning into full sentences
- Focus on mechanical effects — what it does, how it works, what happens when used
- Avoid species-specific details — skills are shared, descriptions should be generic
type Categories
Skill types are defined per-world in skillTypeDifficultyBonus in tabs/settings.json. Each type can grant different difficulty bonuses to skill checks.
"none": 0 is the default type. Other types are world-specific.
"combat" is special: attacks using a type: "combat" skill gain a flat damage bonus that scales with the skill's attribute (+1 damage per 2 attribute points above 6). Use it for attack skills you want to deal attribute-scaled damage.
attribute Selection
Attributes are defined per-world in attributeSettings.attributeNames in tabs/settings.json. Choose the attribute that governs this skill.
The attribute affects:
- Skill check bonuses:
(attributeValue - base) * attributeBonusModifier - Chance to learn:
baseChanceToLearnNewSkill + (attributeValue * skillLearningBonusModifier)
Schema
interface SkillType {
name: string
attribute: string
type: string
description: string
startingItems: InventoryDefinition[]
}
interface InventoryDefinition {
item: string
quantity: number
}
Reference
For detailed documentation, see skills-reference.md.