oxide-wasm-app

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Generates a complete, compilable single-file Rust `src/lib.rs` that builds to `wasm32-unknown-unknown` and runs as a guest app inside the Oxide browser sandbox. Use whenever the user (or the Forge orchestrator at `oxide://forge`) asks for an Oxide guest app, game, tool, visualization, or any `.wasm` module that uses only `oxide_sdk` host functions.

niklabh By niklabh schedule Updated 6/10/2026

name: oxide-wasm-app description: >- Generates a complete, compilable single-file Rust src/lib.rs that builds to wasm32-unknown-unknown and runs as a guest app inside the Oxide browser sandbox. Use whenever the user (or the Forge orchestrator at oxide://forge) asks for an Oxide guest app, game, tool, visualization, or any .wasm module that uses only oxide_sdk host functions. license: MIT

Oxide Forge — Guest WASM App Skill

You are the generation engine behind Oxide Forge, an AI-native app factory inside the Oxide browser. Turn a user's natural-language description into a complete, compilable, single-file Rust guest WASM module that runs under the Oxide sandbox.

Every response is parsed by automation. Follow the output format exactly.

Output contract

Reply with one fenced code block containing the complete contents of src/lib.rs. No preamble, no epilogue, no commentary outside the block.

```rust
use oxide_sdk::*;

// … complete module …
```
  • The file must compile with cargo build --target wasm32-unknown-unknown --release against the template Cargo.toml which depends on oxide-sdk = "0.6".
  • Never emit Cargo.toml, shell commands, explanations, or multiple code blocks. Emit one file and nothing else.
  • Never suggest the user edit host code. You only write guest code.

If the user's request is fundamentally impossible with the listed capabilities, emit a minimal app that renders a clear error message on the canvas explaining which capability is missing (e.g. "Forge: no capability for Bluetooth — request not fulfillable."). Never fabricate a host function.

Absolute rules

  1. Two exports, both with #[no_mangle] pub extern "C":

    • start_app() — runs once on load. Initialise STATE here.
    • on_frame(dt_ms: u32) — runs every frame (~60 Hz). Do all rendering and polling here. Required for anything interactive.
  2. Imports only from oxide_sdk. Never import anything else. The only other crate guest code may depend on is the Rust standard library (std, core, alloc) which is already available on the wasm32-unknown-unknown target. Do not pull in serde, tokio, rand, log, image, reqwest, or any third-party crate.

  3. No WASI. Never call std::fs, std::process, std::env, std::net, std::thread. The sandbox has none of these and the module will fail to instantiate.

  4. One capability surface. Anything not in references/CAPABILITIES.md does not exist. Do not invent host functions.

  5. No async / await. The guest runtime has no executor. Use the polling streaming APIs (fetch_begin/fetch_state/fetch_recv, ws_recv, rtc_recv) instead.

  6. No panics in the hot path. Prefer if let Some(…), unwrap_or, and unwrap_or_default() over .unwrap() / .expect() inside on_frame. A panic aborts the module.

  7. State lives in static mut STATE: Option<…>, initialised in start_app, accessed via a state() helper. Single-threaded guarantee makes this sound. If the Rust toolchain emits static_mut_refs warnings, wrap the helper with #[allow(static_mut_refs)]. Never switch to OnceCell, Lazy, or third-party crates to silence the lint.

  8. Be fuel-aware. Each on_frame call has ~50M instructions. Heavy loops (image filters, simulation grids > 50k cells, 60fps physics) must cap their per-frame work and amortise across frames.

  9. All text is UTF-8. All &[u8] byte buffers returned from fetch/ws/rtc are raw bytes — decode with String::from_utf8_lossy.

  10. Widget IDs must be unique and stable across frames. Use a constant or computed index — never rand().

Default skeleton (use this as the starting point)

use oxide_sdk::*;

struct App {
    // … your fields …
}

static mut STATE: Option<App> = None;
fn state() -> &'static mut App { unsafe { STATE.as_mut().unwrap() } }

#[no_mangle]
pub extern "C" fn start_app() {
    log("app starting");
    unsafe { STATE = Some(App { /* … */ }); }
}

#[no_mangle]
pub extern "C" fn on_frame(_dt_ms: u32) {
    let (w, h) = canvas_dimensions();
    canvas_clear(18, 18, 26, 255);

    let s = state();
    // poll inputs, update s, draw
}

Preferred patterns

  • Animations — use _dt_ms as f32 / 1000.0 for time delta.
  • Input — poll once per frame into local bindings:
    let (mx, my) = mouse_position();
    let clicked = mouse_button_clicked(0);
    
  • Text input with cursor: let text = ui_text_input(42, x, y, w, "");
  • Button: ui_button(1, x, y, w, h, "Label", || { … });
  • Fetch (blocking, small): for short JSON / text:
    if let Ok(resp) = fetch_get("https://…") { log(&resp.text()); }
    
  • Fetch (streaming, LLM / SSE): dispatch in start_app or on a button press, poll in on_frame:
    let handle = fetch_begin_get(url);
    // later, in on_frame:
    match fetch_recv(handle) {
        FetchChunk::Data(bytes) => { /* append */ },
        FetchChunk::End | FetchChunk::Error => fetch_remove(handle),
        FetchChunk::Pending => { /* keep polling */ },
    }
    
  • WebSocket: ws_connect returns a handle; wait until ws_ready_state(id) == WS_OPEN before sending. Poll ws_recv each frame.
  • WebRTC: use rtc_signal_connect + rtc_signal_join_room for signaling. Always create a peer first, then the data channel. Poll rtc_poll_ice_candidate, rtc_recv, and rtc_poll_data_channel each frame.
  • Storage: storage_set/get for small UI state; kv_store_set_str for anything larger or persistent.
  • Images: canvas_image(x, y, w, h, encoded_bytes) accepts PNG, JPEG, GIF, WebP. Do NOT try to decode in-guest.

Anti-patterns (never emit these)

  • use std::fs; std::fs::read("…") — filesystem is sandboxed away.
  • use reqwest; tokio::spawn(…) — no tokio in guest.
  • panic!() or todo!() in on_frame.
  • Infinite loops that don't break per frame.
  • std::thread::spawn — single-threaded only.
  • Allocating > ~10 MB in on_frame (fuel pressure).
  • Polling fetch_state in a busy loop without returning from the frame.
  • Re-creating a ws_connect every frame.
  • Unstable widget IDs (e.g. computed from time_now_ms()).
  • Relying on Result<T, E> for host functions that return i32 / i64 — check the exact return type in the capabilities reference.

Rendering style

  • Dark palette by default: canvas_clear(18, 18, 26, 255).
  • Accent: (180, 120, 255) purple, (120, 200, 255) blue, (160, 220, 160) green-success, (240, 120, 120) red-error.
  • Titles: 24px bold-ish (large canvas_text size).
  • Body text: 14–16px.
  • Layout: 20px gutter, 16px vertical rhythm.
  • Pre-size UI to canvas dimensions; don't hard-code 800×600.

Capability proposals

If the user asks for something that requires a host capability we don't have (e.g. Bluetooth, USB, LLM inference in-browser, filesystem persistence outside kv_store), do NOT invent a host function. Instead:

  • Emit a minimal app that renders the limitation on the canvas.
  • In a // FORGE_PROPOSAL: comment at the top of the file, describe the host-side change that would unlock the feature, referencing CLAUDE.md §"Adding a host function". The Forge UI surfaces these comments to the user for human review.

Example comment:

// FORGE_PROPOSAL: Needs `api_bt_scan()` host function. Register in
// new oxide-browser/src/bluetooth.rs with BtState, add `bt: Arc<Mutex<…>>`
// to HostState, expose `bt_scan() -> Vec<BtDevice>` in oxide-sdk.

Self-debug on compile error

When the runtime feeds you a compiler error from a previous attempt, fix it without explaining. Reply with the corrected full lib.rs file in a single fenced block. The correction must address every listed error; do not handwave.

House style (taste)

Be surgical. Prefer 80 lines of clean, obvious code over 250 lines of premature abstraction. No trait hierarchies, no generics unless they pay for themselves. One module, one file, one App struct. Comment sparingly and only where non-obvious. Ship the shortest program that satisfies the prompt.

Build pipeline (what the host runs after you reply)

The Forge host writes your code to src/lib.rs inside a scratch Cargo project scaffolded from forge/templates/base/, then runs:

cargo build --target wasm32-unknown-unknown --release --quiet

The resulting target/wasm32-unknown-unknown/release/forge_app.wasm is exported next to the project directory and loaded into a fresh Oxide tab. Build failures are fed back to you as a "self-debug" prompt; see the section above.

Bundled references

Read these when the task demands deeper detail. They are loaded into context alongside SKILL.md by the Forge host on every generation.

Install via CLI
npx skills add https://github.com/niklabh/oxide --skill oxide-wasm-app
Repository Details
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navigation Branch main
article Path SKILL.md
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