name: neon-functions description: >- Long-running, serverless Node.js HTTP functions deployed onto your Neon branch, with DATABASE_URL injected automatically and compute that runs next to your data. Use when a user wants to host an API, an AI agent with long streaming responses, a WebSocket or server-sent-events (SSE) server, a webhook handler, a Discord bot, or any request/response workload that risks timing out on short, lambda-style serverless functions — and wants it to branch with their database. Triggers include "serverless function", "deploy an API", "long-running function", "streaming agent", "SSE server", "WebSocket server", "webhook handler", "run code next to my database", "function that won't time out", "Neon Functions", and "Neon Compute".
Neon Functions
This is a preview feature and only available in us-east-2. Neon Functions are long-running Node.js HTTP handlers deployed onto a Neon branch. Each function gets a public HTTPS URL, runs in the same region as your database, and — if the branch has Postgres — gets DATABASE_URL injected automatically. You deploy and manage them through the same Neon CLI, neon.ts, and API you already use.
Use this skill to help the user define, run locally, deploy, and manage functions next to their database. Deliver a deployed function with its invocation URL, a working local neonctl dev loop, or a precise answer from the official Neon docs.
When to Use
Reach for Neon Functions when the workload is a request/response handler that benefits from staying alive and staying close to the data:
- Long-running request/response flows that outlast lambda-style limits. Agents that make several LLM calls and tool invocations per request, or image/video generation, routinely blow past the ~10–60s execution caps and short streaming windows of traditional serverless functions. Neon Functions are long-running: the handler just needs to start responding within 15 minutes, and an open stream stays alive as long as bytes keep flowing. That's enough headroom for real agent workloads.
- Stateful streaming without bolting on Redis. Because a function stays alive across a request, it can host an SSE endpoint or a WebSocket server and hold the connection open in-process — no external state store (Redis, etc.) needed just to keep a stream coherent. Module-scope state (a
pgpool, an in-memory counter) persists across requests on the same isolate. - Compute that must sit next to Postgres. The function runs in the same region as the branch's database, so there are no cross-region round trips on every query.
DATABASE_URLis injected for you. - A backend that branches with your data. Each branch runs its own version of the function at its own URL, against its own isolated database (and storage, and gateway) state. Preview deployments, CI, and dev environments each get a self-contained backend — deploying to a child never affects the parent.
- Webhooks, bots, and post-response work. Webhook handlers that fan out into multiple DB writes, Discord/WebSocket bots, and fire-and-forget follow-ups via
waitUntil(analytics, audit logs) all fit.
If the workload is a pure static site, a cron/background job that needs its own lifecycle and cancellation, or something that must run outside us-east-2 today, this isn't the right tool yet (see Timeouts and Availability below).
What It Does
- Long-running & serverless — Built for WebSocket servers (see WebSocket servers), SSE endpoints (see Server-sent events (SSE)), long agent HTTP streams, and APIs. Still scales to zero when idle.
- Web-standard handler — A function is any default export with a
fetch(request)method returning aResponse(Workers/WinterTC-compatible). A Hono app exports exactly that shape, soexport default appjust works. Runs on Node.js 24, so all Node APIs are available. - Close to your database — Runs in the branch's region;
DATABASE_URLinjected automatically when the branch has Postgres. - Branchable — Each branch runs its own function version at its own URL against its own isolated state.
- Same CLI/API — Deploy and manage via
neonctl,neon.ts, or the Neon API.
Architecture: where Functions fit
Neon (Functions included) is backend primitives, not full-stack app hosting. Host your app on Vercel (or Netlify, or another frontend/app host); Functions are the long-running, stateful slice of your backend that lives next to your data. They compose with that platform in two ways:
- Add a Function to a full-stack app. Your Next.js / TanStack Start app on Vercel (or Netlify) owns UI, auth (e.g. Neon Auth), and talks directly to Neon Postgres and Object Storage. When one workload outgrows the host's short serverless limits — a WebSocket or SSE server, or a long-running agent that would time out — move just that piece onto a Neon Function. (See Functions as an agent backend for the client-direct pattern.)
- Run the whole backend control plane on Functions. Especially when the frontend is client-only — TanStack Router, React Router in client mode, and similar SPAs hosted on Vercel or Netlify — the client calls Functions directly. Build REST APIs and request/response agents, host MCP servers, and run anything stateful or that belongs close to Postgres and Object Storage.
Either way, secure a Function like any standalone REST API: verify a JWT or API key at the top of the handler (see the WARNING under Functions as an agent backend). Because a Function is just your backend, you can move pieces between your host and Neon — relocate an agent or a stateful WebSocket server onto a Function when it needs more runtime, and back if needed.
Setup
Functions are declared in neon.ts (see the neon skill for the branch-first workflow and neon.ts basics). Add @neondatabase/config and declare functions under preview.functions, keyed by slug:
// neon.ts
import { defineConfig } from "@neondatabase/config/v1";
export default defineConfig({
preview: {
functions: {
todos: {
// slug: ^[a-z0-9]{1,20}$ — lowercase letters/digits, no hyphens
name: "todo api", // display label only
source: "src/index.ts", // entry file, relative to neon.ts
},
},
},
});
The slug is the function's permanent identity (it appears in the invocation URL and CLI commands) and can't be changed after the first deploy. Use name for a human-readable label.
A minimal function — a Hono app that queries the branch's Postgres via the injected DATABASE_URL:
// src/index.ts
import { Hono } from "hono";
import { drizzle } from "drizzle-orm/node-postgres";
import { Pool } from "pg";
import { parseEnv } from "@neondatabase/env/v1";
import config from "../neon";
import { todos } from "./db/schema";
const env = parseEnv(config);
const pool = new Pool({ connectionString: env.postgres.databaseUrl, max: 5 });
const db = drizzle(pool);
const app = new Hono();
app.get("/", (c) => c.text("Neon + Hono + Drizzle"));
app.post("/todos", async (c) => {
const { text } = await c.req.json<{ text: string }>();
const [row] = await db.insert(todos).values({ text }).returning();
return c.json(row, 201);
});
app.get("/todos", async (c) => c.json(await db.select().from(todos)));
export default app;
This is the with-hono example, verified end to end. Create the pg pool at module scope (reused across requests on the same isolate) and keep max small (e.g. 5), since each isolate keeps its own pool.
parseEnv(config) requires every variable the config implies. A function that only talks to Postgres over the pooled URL can scope it to just that key — parseEnv then validates and returns only what you asked for (the keys autocomplete from your neon.ts):
const { postgres } = parseEnv(config, ["DATABASE_URL"]); // not the unpooled URL, auth, etc.
const pool = new Pool({ connectionString: postgres.databaseUrl, max: 5 });
Develop locally and deploy
neonctl dev # serves every function in neon.ts with hot reload; injects DATABASE_URL & friends
neonctl deploy # bundles with esbuild, uploads, and applies neon.ts to the linked branch
To deploy a single function without neon.ts: neonctl functions deploy <slug> --path . --entry src/index.ts. Retrieve the public URL with neonctl functions get <slug> (the invocation_url field, of the form https://<branch_id>-<slug>.compute.c-1.us-east-2.aws.neon.tech). Manage with neonctl functions list|get|delete.
When neonctl checkout creates a new branch and a neon.ts is present, it applies the policy automatically — deploying the function to the fresh branch. Checking out an existing branch does not re-deploy; run neonctl deploy explicitly.
Neon Infrastructure as Code (neon.ts)
The preview.functions block from Setup is part of neon.ts, Neon's infrastructure-as-code file — one TypeScript file declares every function (its source, display name, and env) alongside any other branch services, in version control (see the neon skill for the full reference). Treat it like Terraform for your branch:
neonctl config status # print the branch's live config (deployed functions)
neonctl config plan # dry-run diff of what apply would change
neonctl config apply # bundle + deploy the declared functions (neonctl deploy is an alias)
Functions are branch-scoped: each branch runs its own deployment at its own URL. When a neon.ts is present, neonctl checkout applies the policy as it creates a branch, so a fresh preview/CI branch comes up with the function already deployed. Checking out an existing branch doesn't redeploy — run neonctl deploy to apply changes.
Per-branch deploy tuning (e.g. runtime) lives in the branch closure, keyed by slug, so it can vary by branch without changing which functions exist:
export default defineConfig({
preview: {
functions: { todos: { name: "todo api", source: "src/index.ts" } },
},
branch: (branch) => ({
preview: { functions: { todos: { runtime: "nodejs24" } } },
}),
});
Environment variables
Neon injects branch-scoped connection strings and service URLs at runtime — you don't declare these or pass them at deploy time:
| Variable | Notes |
|---|---|
NEON_BRANCH |
The branch name (e.g. main, preview/foo). Injected on every branch, including the default. |
DATABASE_URL |
Pooled connection string. Use for most queries. Present only if the branch has Postgres. |
DATABASE_URL_UNPOOLED |
Direct connection. Use for migrations, LISTEN/NOTIFY, multi-round-trip transactions. |
NEON_AUTH_BASE_URL |
Present when Neon Auth is enabled on the branch. |
NEON_DATA_API_URL |
Present when the Data API is enabled on the branch. |
Object storage (AWS_*) and AI Gateway (OPENAI_*, NEON_AI_GATEWAY_*) vars are also injected when those services are declared — see the neon-object-storage and neon-ai-gateway skills.
neonctl env pull / neon-env run / neonctl dev emit NEON_BRANCH (and the connection strings) into your local dev environment too, so local runs mirror the deployed runtime.
Your own secrets are per-deployment. Set them with --env KEY=VALUE on neonctl functions deploy (repeatable; --env KEY= deletes a key, unmentioned keys carry over), or declare them in neon.ts under the function's env (resolved at deploy time, so read from process.env to avoid hardcoding):
functions: {
todos: {
name: "todo api",
source: "src/index.ts",
env: { OPENAI_API_KEY: process.env.OPENAI_API_KEY! },
},
}
Load a .env before deploy with neonctl deploy --env .env.production. Pull the branch's Neon-managed vars onto disk for local dev with neonctl env pull (link/checkout do this automatically; pass --no-env-pull to skip and use neon-env run -- <cmd> for runtime injection). Limits: ≤1,000 vars, ≤64 KiB total, and the NEON_ prefix is reserved.
Connecting to Postgres
When the branch has Postgres, Neon injects the connection strings at runtime — you don't declare them, pass them at deploy time, or hardcode anything. The two you'll use:
DATABASE_URL— pooled connection string (routed through Neon's connection pooler). Use it for normal request/response query traffic. Kept un-prefixed because every Postgres ORM (Drizzle, Prisma, Knex, …) readsDATABASE_URLby default.DATABASE_URL_UNPOOLED— direct connection string to the same database. Use it for migrations,LISTEN/NOTIFY, and long multi-statement transactions.
Use Drizzle (or another ORM) on top of node-postgres (pg) for queries and schema management — not Neon's serverless driver. Functions are long-running and reuse an isolate across many requests, so a persistent pg pool is the right fit; the serverless driver's HTTP transport is meant for fully isolated, lambda-style runtimes.
Create the connection pool once at module scope and reuse it across requests — don't open a connection per request:
import { drizzle } from "drizzle-orm/node-postgres";
import { Pool } from "pg";
// Created once per isolate; reused by every request that isolate handles.
const pool = new Pool({ connectionString: process.env.DATABASE_URL, max: 5 });
const db = drizzle(pool);
Pooling is recommended because an isolate is reused across many requests (and several requests can be in flight on the same isolate at once — see Timeouts and runtime limits). A module-scope pool is opened once on cold start and then shared by every subsequent request that isolate serves, so you amortize connection setup instead of paying it on every request and you avoid exhausting Postgres connections under load.
Keep max small (e.g. 5): each isolate keeps its own pool, so total connections to Postgres scale with the number of live isolates. Drain the pool when the runtime evicts the isolate so connections close cleanly:
process.on("SIGINT", () => {
pool.end().then(() => process.exit(0));
});
Reading
process.env.DATABASE_URLdirectly works everywhere. Thewith-honoexample in Setup instead uses@neondatabase/env/v1'sparseEnv(config)to read the same value in a typed, validated way — either is fine.
WebSocket servers
A WebSocket server is the canonical Functions workload: a long-running handler holds connections open in-process, with no external state store needed to keep a stream coherent. Because a function is a real Node.js process (not a lambda), the WebSocket handshake works the way it does in any Node server — the ws library upgrades the socket, and the connection stays alive as long as bytes flow (15-minute heartbeat, see Timeouts).
The return signature is the whole trick. A function's default export is normally { fetch }. To also accept WebSockets, export an upgrade method alongside it — the runtime routes plain HTTP to fetch and the WebSocket handshake to upgrade:
export default {
fetch(request: Request): Response | Promise<Response> { /* HTTP */ },
async upgrade(req: IncomingMessage, socket: Duplex, head: Buffer) { /* WS handshake */ },
};
Simple example — raw ws, no framework, with auth. Browsers can't set headers on a WebSocket, so authenticate with a ?token= query param (verify it the same way as the agent backend: jwtVerify against your JWKS) before accepting the connection:
// src/index.ts
import type { IncomingMessage } from "node:http";
import type { Duplex } from "node:stream";
import { WebSocketServer, type WebSocket } from "ws";
const clients = new Set<WebSocket>();
const wss = new WebSocketServer({ noServer: true });
export default {
// Plain HTTP (health checks, REST) is handled by fetch.
fetch: () => new Response("WebSocket endpoint — connect with ?token=<jwt>"),
// The runtime hands the WebSocket handshake to upgrade().
async upgrade(req: IncomingMessage, socket: Duplex, head: Buffer) {
const url = new URL(req.url ?? "/", "http://localhost");
const identity = await verifyToken(url.searchParams.get("token")); // reject if invalid
if (!identity) {
socket.write("HTTP/1.1 401 Unauthorized\r\n\r\n");
socket.destroy();
return;
}
wss.handleUpgrade(req, socket, head, (ws) => {
clients.add(ws);
ws.on("close", () => clients.delete(ws));
ws.on("message", (data) => broadcast(data.toString())); // see fan-out below
});
},
};
Hono variant. If you only need Hono for the HTTP side and are happy driving ws yourself, just swap fetch in the simple example for app.fetch and keep the raw upgrade — Hono serves routing/middleware, ws serves the socket.
To instead declare WebSocket routes inside the Hono app — app.get("/ws", upgradeWebSocket(...)) with the standard onOpen/onMessage/onClose lifecycle — you need an adapter that bridges Hono's upgradeWebSocket() helper to Neon's upgrade(req, socket, head). Hono ships adapters for Cloudflare/Deno/Bun/Node, but none for Neon, and the Node one (@hono/node-ws) is deprecated and assumes it owns the HTTP server. references/hono-websockets.md has a small self-contained createNeonWebSocket(app) adapter to copy in — it depends only on hono and ws (no deprecated package; adapted from @hono/node-ws, MIT) and returns a ready-to-export { fetch, upgrade } handler. Usage is idiomatic Hono, and because the handshake routes through app.request, auth is just normal route middleware:
// src/index.ts
import { Hono } from "hono";
import { createNeonWebSocket } from "./hono-ws";
const app = new Hono();
const { upgradeWebSocket, handler } = createNeonWebSocket(app);
app.get(
"/ws",
async (c, next) => {
if (!(await verifyToken(c.req.query("token")))) return c.text("Unauthorized", 401);
await next();
},
upgradeWebSocket(() => ({
onOpen: (_evt, ws) => ws.send("welcome"),
onMessage: (evt, ws) => ws.send(`echo: ${evt.data}`),
onClose: () => console.log("disconnected"),
})),
);
export default handler; // Neon's { fetch, upgrade } contract
Don't put header-modifying middleware (e.g. CORS) on an
upgradeWebSocketroute — the helper rewrites headers internally and will throw. The fan-out and reconnect guidance below applies unchanged.
Heartbeat (keep the socket alive)
A connection stays open only while bytes flow: Neon evicts a silent stream after 15 minutes (Timeouts and runtime limits), and intermediary proxies / load balancers are usually far stricter (often tens of seconds). Don't rely on the app being chatty enough — send a periodic ping from the server so the socket never goes quiet. ws.ping() sends a WebSocket ping frame and the browser answers with a pong automatically, so there's no client code to write:
const HEARTBEAT_MS = 25_000; // comfortably under proxy idle timeouts
const beat = setInterval(() => {
for (const ws of clients) if (ws.readyState === ws.OPEN) ws.ping();
}, HEARTBEAT_MS);
beat.unref?.();
process.on("SIGINT", () => clearInterval(beat));
(With the Hono upgradeWebSocket helper you don't hold the raw socket, so send an application-level keepalive instead — e.g. ws.send("ping") on the same interval, ignored by the client.)
Fan-out across isolates (do not skip this)
Under load the runtime runs several isolates in parallel, each with its own copy of module state — so each isolate has its own clients set. Broadcasting only to the local set means a client connected to isolate A never sees a message sent by a client on isolate B. The chat would silently fracture.
Fan out across every isolate with Postgres LISTEN/NOTIFY: each isolate LISTENs on a channel over a dedicated unpooled connection, and broadcasting means NOTIFY (so every isolate, including the sender's, re-broadcasts to its own sockets). This is also why message state must live in Postgres, not module memory — module state doesn't survive eviction.
import { Pool, Client } from "pg";
const pool = new Pool({ connectionString: process.env.DATABASE_URL, max: 5 });
const CHANNEL = "chat_events";
// One dedicated DIRECT connection per isolate, just to receive events.
// Use DATABASE_URL_UNPOOLED — LISTEN needs a real session, not a pooled one.
const listener = new Client({ connectionString: process.env.DATABASE_URL_UNPOOLED });
listener.connect().then(() => listener.query(`LISTEN ${CHANNEL}`));
listener.on("notification", (msg) => {
if (!msg.payload) return;
for (const ws of clients) if (ws.readyState === ws.OPEN) ws.send(msg.payload);
});
// Broadcast by NOTIFYing through the pool — every isolate's listener fires.
function broadcast(event: unknown) {
return pool.query("SELECT pg_notify($1, $2)", [CHANNEL, JSON.stringify(event)]);
}
// Drain both on eviction so connections close cleanly.
process.on("SIGINT", () => {
Promise.allSettled([pool.end(), listener.end()]).then(() => process.exit(0));
});
Client must reconnect
Idle functions are evicted (and isolates restart for operational reasons), so a client's socket will drop — treat reconnection as normal, not exceptional. Reconnect with exponential backoff, capped, and re-mint a fresh token on every attempt (tokens are short-lived, so a stale one fails the upgrade auth check):
let closed = false, retry = 0, timer: ReturnType<typeof setTimeout>;
async function connect() {
if (closed) return;
const token = await getToken(); // re-mint each attempt; short-lived
const ws = new WebSocket(`${WS_URL}?token=${encodeURIComponent(token)}`);
ws.onopen = () => { retry = 0; }; // reset backoff on success
ws.onmessage = (e) => { /* apply the event */ };
ws.onclose = () => {
if (!closed) timer = setTimeout(connect, Math.min(1000 * 2 ** retry++, 15000));
};
ws.onerror = () => ws.close(); // let onclose drive the retry
}
connect();
A full, verified build of this pattern — Hono fetch + ws upgrade, JWT auth over ?token=, LISTEN/NOTIFY fan-out, client backoff, plus image uploads and an in-function moderation agent — is the with-realtime-chat example in neondatabase/examples.
Server-sent events (SSE)
When you only need server → client streaming (live counters, notifications, progress, token streams), SSE is simpler than a WebSocket and needs no upgrade method or extra library: a plain fetch handler returns a Response whose body is a ReadableStream with Content-Type: text/event-stream, and the runtime holds it open as long as bytes flow. The browser consumes it with EventSource, which reconnects on its own — so there's no client backoff to write.
// src/index.ts — minimal SSE endpoint
const encoder = new TextEncoder();
export default {
fetch: () =>
new Response(
new ReadableStream<Uint8Array>({
start(controller) {
controller.enqueue(encoder.encode("data: hello\n\n"));
const t = setInterval(() => controller.enqueue(encoder.encode(": ping\n\n")), 25_000);
return () => clearInterval(t); // fires when the client disconnects
},
}),
{ headers: { "Content-Type": "text/event-stream", "Cache-Control": "no-cache, no-transform" } },
),
};
The same rules as WebSockets apply. Heartbeat: a stream stays open only while bytes flow — Neon's window is 15 minutes (Timeouts and runtime limits) but proxies are usually far stricter, so emit a : ping\n\n comment every ~25–30s (shown above) to keep idle streams from being dropped. Keep state in Postgres, and fan out across isolates with LISTEN/NOTIFY (hold a Set of stream controllers and enqueue to each). EventSource is GET-only and can't set headers, so authenticate with a ?token= query param or cookie, exactly like the WebSocket case. references/sse.md has the full pattern — Hono variant, cross-isolate fan-out, wire format, client, and caveats — and a verified end-to-end build is the with-realtime-sse example in neondatabase/examples.
Integrations and observability
A function is a long-lived Node.js process running a web-standard request/response handler, so standard Node integration SDKs work unchanged — initialize them once at module load, gated on an env var so local dev and unconfigured branches stay a no-op, and pass secrets via --env or neon.ts env. For wiring up Sentry error monitoring across the HTTP framework, the function runtime, and an agent's own caught/fallback failures (the long-running case Functions target), see references/sentry.md. For running a Mastra agent on a function and shipping its traces to a Mastra Studio (Mastra Cloud) project for observability, see references/mastra-studio.md.
Timeouts and runtime limits
Functions are long-running but still serverless — they are a request/response runtime, not a background job runner. The hard limits:
- Time to first byte: 15 minutes. Your handler must begin returning a response within 15 minutes of receiving a request. Most handlers finish in seconds; the 15-minute ceiling exists so agent workloads like image/video generation have room.
- Heartbeat: 15 minutes. Open WebSocket/SSE connections stay alive as long as data flows. The timeout only fires when a connection goes silent — send at least one byte every 15 minutes to keep a quiet stream alive.
waitUntil: 15 minutes. Work registered withwaitUntilkeeps the invocation alive after the response is sent, up to 15 minutes — for cleanup like analytics writes and audit logs, not a background job runner. (waitUntilfrom@neondatabase/functions/v1is currently a stub during the preview.)- Idle eviction. With no active connections the platform shuts the function down; it may also evict/restart for operational reasons (active functions can run for hours first). Treat eviction like a process restart — WebSocket/SSE clients must reconnect. The platform sends
SIGINTbefore evicting, so register a handler to drain gracefully:
process.on("SIGINT", () => {
pool.end().then(() => process.exit(0));
});
- Runtime: Node.js 24, memory fixed at 2048 MiB during the preview. Slugs must match
^[a-z0-9]{1,20}$. An isolate is reused across many requests — multiple requests can be in flight on the same isolate at once (interleaved on Node's single-threaded event loop), and under load the runtime runs several isolates in parallel, each with its own copy of module state. State held in module scope is therefore per-isolate (shared by every request that isolate handles) and in-memory only — persist anything that must survive eviction in Postgres. This reuse is exactly why you create a connection pool once at module scope rather than per request (see Connecting to Postgres).
Functions as an agent backend (Next.js and similar frameworks)
A Neon Function is a great home for an AI agent precisely because it doesn't time out the way lambda-style serverless does (15-minute budget, see above). But that advantage disappears the moment you proxy the agent stream through your web app's backend — a Next.js route handler, Remix/SvelteKit/Nuxt action, etc. hosted on Vercel, Netlify, Cloudflare, and the like. Those platforms cap serverless/edge execution at short windows (often ~10–60s, sometimes up to ~300s), so a long agent or image/video generation stream gets cut off mid-response even though the Neon Function would happily keep going.
The fix: call the function directly from the client. Don't route the long request through your app server.
Browser ──(Authorization: Bearer <JWT>)──▶ Neon Function (agent) ✅ no host timeout
Browser ──▶ your app backend ──▶ Neon Function ❌ host cuts the stream
- Mint a short-lived JWT on your app backend (e.g. better-auth's
jwtplugin, NextAuth, or your own signer) — that call is fast and well within host limits. - Hand the token to the client and have it call the Neon Function directly (cross-origin), e.g. with the Vercel AI SDK:
new DefaultChatTransport({ api: NEON_FUNCTION_URL, fetch })wherefetchattachesAuthorization: Bearer <token>. Your app server is never in the path of the long stream. - Add CORS so the browser can reach it (handle
OPTIONS, setAccess-Control-Allow-Origin/-Headers).
[!WARNING] A Neon Function has a public HTTPS URL — it is reachable by anyone. A direct client→function call means there is no app backend in front of it to gate access, so you must authenticate the function yourself. Verify a JWT (e.g. against your app's JWKS), check a shared secret / API key, or validate a session token at the top of the handler and reject anything else. Never deploy an unauthenticated agent.
// src/index.ts — verify the caller before doing any work
import { createRemoteJWKSet, jwtVerify } from "jose";
const jwks = createRemoteJWKSet(new URL(`${process.env.AUTH_BASE_URL}/api/auth/jwks`));
export default {
async fetch(request: Request) {
if (request.method === "OPTIONS") return new Response(null, { status: 204, headers: cors(request) });
const auth = request.headers.get("authorization");
if (!auth?.toLowerCase().startsWith("bearer ")) {
return new Response("Unauthorized", { status: 401, headers: cors(request) });
}
try {
const { payload } = await jwtVerify(auth.slice(7), jwks, {
issuer: process.env.AUTH_BASE_URL,
audience: process.env.AUTH_BASE_URL,
});
const userId = payload.sub; // scope the agent to this user
// ... run the agent, return result.toUIMessageStreamResponse({ headers: cors(request) })
} catch {
return new Response("Unauthorized", { status: 401, headers: cors(request) });
}
},
};
Pass the JWKS/issuer URL to the function via its env (see Environment variables). Persist anything you need to keep (generated images, history) in Postgres — module state doesn't survive eviction.
Availability
Neon Functions is a preview (early access) feature available only on new projects in the us-east-2 region. Confirm the user's Neon project is a new project in us-east-2; it can't be enabled on existing projects. Functions usage isn't billed during the private preview. If the user does not yet have access, point them to the private beta sign-up: https://neon.com/blog/were-building-backends#access
Neon Documentation
The Neon documentation is the source of truth and Functions is evolving rapidly, so always verify against the official docs. Any doc page can be fetched as markdown by appending .md to the URL or by requesting Accept: text/markdown. Find the right page from the docs index (https://neon.com/docs/llms.txt) and the changelog announcements.
Further reading
- https://neon.com/docs/compute/functions/overview.md
- https://neon.com/docs/compute/functions/get-started.md
- https://neon.com/docs/compute/functions/deploy.md
- https://neon.com/docs/compute/functions/environment-variables.md
- https://neon.com/docs/compute/functions/reference/neon-ts.md
- https://neon.com/docs/compute/functions/reference/runtime-limits.md
- https://neon.com/docs/compute/functions/preview-access.md