continuous-learning

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Capture lessons learned from implementation, production, QA, and release so the project improves over time.

MRCalderon3D By MRCalderon3D schedule Updated 3/28/2026

name: continuous-learning description: Capture lessons learned from implementation, production, QA, and release so the project improves over time. origin: everything-game-dev-code category: workflow

Continuous Learning

Purpose

Capture lessons learned from implementation, production, QA, and release so the project improves over time.

Use When

  • a feature or milestone is complete
  • the team repeatedly hits the same failure mode
  • a postmortem should produce reusable knowledge

Inputs

  • retrospective notes
  • defect trends
  • delivery outcomes
  • tooling or workflow pain points

Process

  1. collect what worked, what failed, and why
  2. separate one-off events from repeatable patterns
  3. extract improvements that should become rules, skills, or automation
  4. assign owners for process changes
  5. archive lessons in a searchable format

Outputs

  • learning log
  • candidate new skills or rules
  • workflow changes
  • retrospective summary

Quality Bar

  • produces a current source of truth, not disconnected notes
  • names owners, risks, and next actions explicitly
  • separates decisions from assumptions and open questions

Common Failure Modes

  • outdated docs that no longer match reality
  • plans with no owner or no exit criteria
  • hiding risks until they become schedule blockers

Related Agents

  • producer
  • doc-updater
  • refactor-cleaner

Related Commands

  • learn
  • evolve
  • update-docs

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Install via CLI
npx skills add https://github.com/MRCalderon3D/everything-game-dev-code --skill continuous-learning
Repository Details
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