name: continuous-learning description: Capture lessons learned from implementation, production, QA, and release so the project improves over time. origin: everything-game-dev-code category: workflow
Continuous Learning
Purpose
Capture lessons learned from implementation, production, QA, and release so the project improves over time.
Use When
- a feature or milestone is complete
- the team repeatedly hits the same failure mode
- a postmortem should produce reusable knowledge
Inputs
- retrospective notes
- defect trends
- delivery outcomes
- tooling or workflow pain points
Process
- collect what worked, what failed, and why
- separate one-off events from repeatable patterns
- extract improvements that should become rules, skills, or automation
- assign owners for process changes
- archive lessons in a searchable format
Outputs
- learning log
- candidate new skills or rules
- workflow changes
- retrospective summary
Quality Bar
- produces a current source of truth, not disconnected notes
- names owners, risks, and next actions explicitly
- separates decisions from assumptions and open questions
Common Failure Modes
- outdated docs that no longer match reality
- plans with no owner or no exit criteria
- hiding risks until they become schedule blockers
Related Agents
- producer
- doc-updater
- refactor-cleaner
Related Commands
- learn
- evolve
- update-docs
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.