crash-triage

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Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.

MRCalderon3D By MRCalderon3D schedule Updated 3/28/2026

name: crash-triage description: Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind. origin: everything-game-dev-code category: qa-release

Crash Triage

Purpose

Handle crashes as high-severity defects with reproducibility, symbol quality, clustering, and release impact in mind.

Use When

  • crashes are reported in QA or live builds
  • stack traces are noisy
  • the team needs root-cause prioritization

Inputs

  • crash dumps or logs
  • build symbols
  • repro steps if any
  • frequency and environment data

Process

  1. group crashes by likely signature and root cause
  2. separate deterministic repros from low-signal incidents
  3. check if symbols and build metadata are sufficient
  4. identify release blockers and likely owner systems
  5. track verification once fixes land

Outputs

  • crash cluster report
  • owner assignment
  • repro notes
  • release impact summary

Quality Bar

  • turns risk into explicit evidence and ownership
  • keeps release blockers visible instead of implicit
  • connects quality decisions to milestone and platform impact

Common Failure Modes

  • severity inflation or minimization without player-impact context
  • treating waived risks as invisible
  • submission checklists that are incomplete or stale

Related Agents

  • qa-lead
  • build-engineer
  • release-manager

Related Commands

  • bug-triage
  • release-check
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Install via CLI
npx skills add https://github.com/MRCalderon3D/everything-game-dev-code --skill crash-triage
Repository Details
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