name: vfx-pipeline description: Create VFX authoring and integration rules that preserve readability, style fit, and performance. origin: everything-game-dev-code category: art-audio-content
VFX Pipeline
Purpose
Create VFX authoring and integration rules that preserve readability, style fit, and performance.
Use When
- combat or interaction effects are being built
- VFX cost is escalating
- readability is poor
Inputs
- art bible
- combat readability needs
- engine constraints
- performance budget
Process
- define effect categories and quality bars
- separate gameplay-critical clarity from decorative layers
- set cost expectations for particles, materials, lights, and post-process
- create review checkpoints for style and readability
- test effects under combat or stress conditions
Outputs
- VFX guide
- cost tiers
- readability checklist
- integration notes
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- technical-artist
- combat-designer
- performance-reviewer
Related Commands
- combat-design
- verify
- perf-budget
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.