vfx-pipeline

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Create VFX authoring and integration rules that preserve readability, style fit, and performance.

MRCalderon3D By MRCalderon3D schedule Updated 3/28/2026

name: vfx-pipeline description: Create VFX authoring and integration rules that preserve readability, style fit, and performance. origin: everything-game-dev-code category: art-audio-content

VFX Pipeline

Purpose

Create VFX authoring and integration rules that preserve readability, style fit, and performance.

Use When

  • combat or interaction effects are being built
  • VFX cost is escalating
  • readability is poor

Inputs

  • art bible
  • combat readability needs
  • engine constraints
  • performance budget

Process

  1. define effect categories and quality bars
  2. separate gameplay-critical clarity from decorative layers
  3. set cost expectations for particles, materials, lights, and post-process
  4. create review checkpoints for style and readability
  5. test effects under combat or stress conditions

Outputs

  • VFX guide
  • cost tiers
  • readability checklist
  • integration notes

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • technical-artist
  • combat-designer
  • performance-reviewer

Related Commands

  • combat-design
  • verify
  • perf-budget

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Install via CLI
npx skills add https://github.com/MRCalderon3D/everything-game-dev-code --skill vfx-pipeline
Repository Details
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